#include <MD_MAX72xx.h>
#include <ezButton.h>
// matrix controls
const byte data_pin = 11;
const byte chip_select_pin = 10;
const byte clock_pin = 13;
const byte max_devices = 1;
ezButton button(8);
int head_y = 0;
int head_x = 0;
int snake_x[64];
int snake_y[64];
int snake_length = 0;
int gameState=0;
long int current_time, prev_time = 0;
int threshold = 800;
String direction = "", prev_direction = "";
int max_x = 7, max_y = 7;
int food_x = random(0, 8);
int food_y = random(0, 8);
// creating matrix object
MD_MAX72XX matrix = MD_MAX72XX(MD_MAX72XX::PAROLA_HW, chip_select_pin, max_devices);
// define the joystick controls
const byte hpin = A0;
const byte vpin = A1;
void setup() {
Serial.begin(9600);
matrix.begin();
matrix.clear();
button.setDebounceTime(25);
show_message("WELCOME");
}
void loop() {
if(gameState==0){
current_time = millis();
check_direction();
// put your main code here, to run repeatedly:
if (current_time - prev_time >= threshold) {
prev_time = current_time;
matrix.clear();
move_sprite();
update_snake();
draw_sprites();
}
food_eat_check();
snake_collision_check();
}
if(gameState==1){
show_message("YOU WON");
}
if(gameState==2){
show_message("GAME OVER");
}
if(gameState){
while(true){
button.loop();
if(button.isPressed()){
head_y = 0,head_x = 0,snake_length = 0,threshold = 800;
direction = "", prev_direction = "";
for(int i=0;i<64;i++){
snake_x[i]=0;
snake_y[i]=0;
}
gameState=0;
}
}
}
}
void window_check() {
if (head_x > max_x) head_x = 0;
else if (head_x < 0) head_x = max_x;
else if (head_y > max_y) head_y = 0;
else if (head_y < 0) head_y = max_y;
}
void check_direction() {
if (analogRead(hpin) > 512 && prev_direction != "right")
direction = "left";
else if (analogRead(hpin) < 512 && prev_direction != "left")
direction = "right";
else if (analogRead(vpin) > 512 && prev_direction != "down")
direction = "up";
else if (analogRead(vpin) < 512 && prev_direction != "up")
direction = "down";
// updating prev_direction
prev_direction = direction;
}
void move_sprite() {
if (direction == "left") head_x++;
else if (direction == "right") head_x--;
else if (direction == "up") head_y--;
else if (direction == "down") head_y++;
window_check();
}
void draw_sprites() {
matrix.setPoint(food_y, food_x, true);
for (int i = 0; i <= snake_length; i++) {
matrix.setPoint(snake_y[i], snake_x[i], true);
}
}
void update_snake() {
for (int i = snake_length; i >= 0; i--) {
if (i != 0) {
snake_x[i] = snake_x[i - 1];
snake_y[i] = snake_y[i - 1];
} else {
snake_x[i] = head_x;
snake_y[i] = head_y;
}
}
}
void food_eat_check() {
if (head_x == food_x && head_y == food_y) {
food_x = random(0, 8);
food_y = random(0, 8);
snake_length++;
if(snake_length >= 15){
gameState=1;
}
threshold = threshold - 50;
if (threshold < 100)
threshold = 80;
}
}
void all_animate(){
int i=0;
while(i<3){
for (int x = 0; x < 8; x++){
for (int y = 0; y < 8; y++){
matrix.setPoint(y,x,true);
}
}
delay(500);
matrix.clear();
delay(500);
i++;
}
}
void show_message(char messageToShow[]){
all_animate();
int i=0;
while(messageToShow[i] != '\0'){
matrix.setChar(6 , messageToShow[i]);
delay(500);
matrix.clear();
delay(500);
i++;
}
}
void snake_collision_check(){
for(int i=1; i<snake_length;i++){
if(snake_x[0]==snake_x[i] && snake_y[0]==snake_y[i]){
gameState=2;
}
}
}