#include "SevSeg.h"
SevSeg sevseg;
int counter =0;
void setup() {
byte numDigits = 4;
byte digitPins[] = {2, 3, 4, 5};
byte segmentPins[] = {6, 7, 8, 9, 10, 11, 12, 13};
bool resistorsOnSegments = false; // 'false' means resistors are on digit pins
byte hardwareConfig = COMMON_ANODE; // See README.md for options
bool updateWithDelays = false; // Default 'false' is Recommended
bool leadingZeros = false; // Use 'true' if you'd like to keep the leading zeros
bool disableDecPoint = false; // Use 'true' if your decimal point doesn't exist or isn't connected
sevseg.begin(hardwareConfig, numDigits, digitPins, segmentPins, resistorsOnSegments,
updateWithDelays, leadingZeros, disableDecPoint);
sevseg.setBrightness(90);
pinMode(0, INPUT);
}
//Instantiate a seven segment controller object
void loop() {
if(digitalRead(0) == HIGH){
sevseg.setNumber(counter, 0);
counter++;
}
sevseg.refreshDisplay();
}
void ChencSeconds(){
}
// void SecondsOff()
// {
// digitalWrite(A, LOW);
// digitalWrite(B, LOW);
// digitalWrite(C, LOW);
// digitalWrite(D, LOW);
// digitalWrite(E, LOW);
// digitalWrite(F, LOW);
// digitalWrite(G, LOW);
// }
// void oneSecong()
// {
// // digitalWrite(2, HIGH); // Wait for 1000 millisecond(s)
// digitalWrite(C, HIGH);
// digitalWrite(B, HIGH); // Wait for 1000 millisecond(s)
// }
// void twoSecong()
// {
// digitalWrite(A, HIGH); // Wait for 1000 millisecond(s)
// digitalWrite(B, HIGH);
// digitalWrite(G, HIGH); // Wait for 1000 millisecond(s)
// digitalWrite(E, HIGH);
// digitalWrite(D, HIGH); // Wait for 1000 millisecond(s)
// }
// void threeSecong()
// {
// digitalWrite(A, HIGH); // Wait for 1000 millisecond(s)
// digitalWrite(B, HIGH);
// digitalWrite(C, HIGH); // Wait for 1000 millisecond(s)
// digitalWrite(G, HIGH);
// digitalWrite(D, HIGH); // Wait for 1000 millisecond(s)
// }
// void fourSecong()
// {
// digitalWrite(F, HIGH); // Wait for 1000 millisecond(s)
// digitalWrite(B, HIGH);
// digitalWrite(C, HIGH); // Wait for 1000 millisecond(s)
// digitalWrite(G, HIGH);
// }
// void fiveSecong()
// {
// digitalWrite(A, HIGH); // Wait for 1000 millisecond(s)
// digitalWrite(F, HIGH);
// digitalWrite(C, HIGH); // Wait for 1000 millisecond(s)
// digitalWrite(G, HIGH);
// digitalWrite(D, HIGH); // Wait for 1000 millisecond(s)
// }
// void sixSecong()
// {
// digitalWrite(A, HIGH); // Wait for 1000 millisecond(s)
// digitalWrite(F, HIGH);
// digitalWrite(C, HIGH); // Wait for 1000 millisecond(s)
// digitalWrite(G, HIGH);
// digitalWrite(D, HIGH); // Wait for 1000 millisecond(s)
// digitalWrite(E, HIGH);
// }
// void sevenSecong()
// {
// digitalWrite(A, HIGH); // Wait for 1000 millisecond(s)
// digitalWrite(B, HIGH);
// digitalWrite(C, HIGH); // Wait for 1000 millisecond(s)
// }
// void eightSecong()
// {
// digitalWrite(A, HIGH); // Wait for 1000 millisecond(s)
// digitalWrite(F, HIGH);
// digitalWrite(C, HIGH); // Wait for 1000 millisecond(s)
// digitalWrite(G, HIGH);
// digitalWrite(D, HIGH); // Wait for 1000 millisecond(s)
// digitalWrite(E, HIGH);
// digitalWrite(B, HIGH);
// }
// void nineSecong()
// {
// digitalWrite(A, HIGH); // Wait for 1000 millisecond(s)
// digitalWrite(F, HIGH);
// digitalWrite(C, HIGH); // Wait for 1000 millisecond(s)
// digitalWrite(G, HIGH);
// digitalWrite(D, HIGH); // Wait for 1000 millisecond(s)
// digitalWrite(B, HIGH);
// }
// void zeroSecong()
// {
// digitalWrite(A, HIGH); // Wait for 1000 millisecond(s)
// digitalWrite(F, HIGH);
// digitalWrite(C, HIGH); // Wait for 1000 millisecond(s)
// digitalWrite(D, HIGH); // Wait for 1000 millisecond(s)
// digitalWrite(E, HIGH);
// digitalWrite(B, HIGH);
// }
// void ASecong()
// {
// digitalWrite(A, HIGH); // Wait for 1000 millisecond(s)
// digitalWrite(F, HIGH);
// digitalWrite(C, HIGH); // Wait for 1000 millisecond(s)
// digitalWrite(G, HIGH);
// digitalWrite(E, HIGH); // Wait for 1000 millisecond(s)
// digitalWrite(B, HIGH);
// }
// void BSecong()
// {
// digitalWrite(A, HIGH); // Wait for 1000 millisecond(s)
// digitalWrite(F, HIGH);
// digitalWrite(C, HIGH); // Wait for 1000 millisecond(s)
// digitalWrite(G, HIGH);
// digitalWrite(D, HIGH); // Wait for 1000 millisecond(s)
// digitalWrite(B, HIGH);
// digitalWrite(E, HIGH);
// }
// void CSecong()
// {
// digitalWrite(A, HIGH); // Wait for 1000 millisecond(s)
// digitalWrite(F, HIGH);
// // Wait for 1000 millisecond(s)
// digitalWrite(E, HIGH);
// digitalWrite(D, HIGH); // Wait for 1000 millisecond(s)
// }
// void DSecong()
// {
// digitalWrite(A, HIGH); // Wait for 1000 millisecond(s)
// digitalWrite(F, HIGH);
// digitalWrite(C, HIGH); // Wait for 1000 millisecond(s)
// digitalWrite(D, HIGH); // Wait for 1000 millisecond(s)
// digitalWrite(B, HIGH);
// digitalWrite(E, HIGH);
// }
// void ESecong()
// {
// digitalWrite(A, HIGH); // Wait for 1000 millisecond(s)
// digitalWrite(F, HIGH);
// // Wait for 1000 millisecond(s)
// digitalWrite(G, HIGH);
// digitalWrite(D, HIGH); // Wait for 1000 millisecond(s)
// digitalWrite(E, HIGH);
// }
// void FSecong()
// {
// digitalWrite(A, HIGH); // Wait for 1000 millisecond(s)
// digitalWrite(F, HIGH);
// // Wait for 1000 millisecond(s)
// digitalWrite(G, HIGH);
// // Wait for 1000 millisecond(s)
// digitalWrite(E, HIGH);
// }