#include <Wire.h>
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>
#include "image.h"
#define SCREEN_WIDTH 128
#define SCREEN_HEIGHT 64
Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, -1);
Adafruit_SSD1306 display2(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, -1);
void setup() {
Serial.begin(9600);
if(!display2.begin(SSD1306_SWITCHCAPVCC, 0x78)) {
Serial.println(F("SSD1306 allocation failed"));
for(;;);
}
delay(2000); // Pause for 2 seconds
if(!display.begin(SSD1306_SWITCHCAPVCC, 0x7a)) {
Serial.println(F("SSD1306 allocation failed"));
for(;;);
}
delay(2000); // Pause for 2 seconds
// Clear the buffer.
display2.clearDisplay();
// Draw W01 WORD_HELLO bitmap on the screen
display2.drawBitmap(0, 0, image_data_WORD_HELLOarray, 128, 64, 1);
display2.display();
display2.clearDisplay();
// Draw W01 WORD_HELLO bitmap on the screen
display.clearDisplay();
display.drawBitmap(0, 0, image_data_WORD_HELLOarray, 128, 64, 1);
display.display();
display.clearDisplay();
delay(2000); // Pause for 2 seconds
}
void loop() {
display2.drawBitmap(0, 0, oeil2, 128, 64, 1);
display2.display();
display.drawBitmap(0, 0, oeil2, 128, 64, 1);
display.display();
delay(1000); // Pause for 2 seconds
display2.clearDisplay();
display2.drawBitmap(0, 0, oeil3, 128, 64, 1);
display2.display();
display.clearDisplay();
display.drawBitmap(0, 0, oeil3, 128, 64, 1);
display.display();
delay(1000); // Pause for 2 seconds
display2.clearDisplay();
display2.drawBitmap(0, 0, oeil4, 128, 64, 1);
display2.display();
display.clearDisplay();
display.drawBitmap(0, 0, oeil4, 128, 64, 1);
display.display();
delay(1000); // Pause for 2 seconds
display2.clearDisplay();
display2.drawBitmap(0, 0, oeil5, 128, 64, 1);
display2.display();
display.clearDisplay();
display.drawBitmap(0, 0, oeil5, 128, 64, 1);
display.display();
delay(1000); // Pause for 2 seconds
display2.clearDisplay();
display2.drawBitmap(0, 0, oeil6, 128, 64, 1);
display2.display();
display.clearDisplay();
display.drawBitmap(0, 0, oeil6, 128, 64, 1);
display.display();
delay(1000); // Pause for 2 seconds
display2.clearDisplay();
display2.drawBitmap(0, 0, oeil7, 128, 64, 1);
display2.display();
display.clearDisplay();
display.drawBitmap(0, 0, oeil7, 128, 64, 1);
display.display();
delay(1000); // Pause for 2 seconds
display.clearDisplay();
display2.clearDisplay();
display2.display();
display.display();
delay(1000); // Pause for 2 seconds
}