#include <LiquidCrystal_I2C.h>

// set the LCD number of columns and rows
int lcdColumns = 16;
int lcdRows = 2;

// set LCD address, number of columns and rows
// if you don't know your display address, run an I2C scanner sketch
LiquidCrystal_I2C lcd(0x27, lcdColumns, lcdRows);  

void setup() {
  // initialize LCD
  lcd.init();
  // turn on LCD backlight                      
  // lcd.backlight();  
  // Print a message to the LCD.
  lcd.print("hello, world!");
  delay(1000);
}

void loop() {
  // scroll 13 positions (string length) to the left
  // to move it offscreen left:
  for (int positionCounter = 0; positionCounter < 13; positionCounter++) {
    // scroll one position left:
    lcd.scrollDisplayLeft();
    // wait a bit:
    delay(150);
  }

  // scroll 29 positions (string length + display length) to the right
  // to move it offscreen right:
  for (int positionCounter = 0; positionCounter < 29; positionCounter++) {
    // scroll one position right:
    lcd.scrollDisplayRight();
    // wait a bit:
    delay(150);
  }

  // scroll 16 positions (display length + string length) to the left
  // to move it back to center:
  for (int positionCounter = 0; positionCounter < 16; positionCounter++) {
    // scroll one position left:
    lcd.scrollDisplayLeft();
    // wait a bit:
    delay(150);
  }

  // delay at the end of the full loop:
  delay(1000);

}