#include "TFT_eSPI.h"
#define TFT_DC 17
#define TFT_CS 5
#define TFT_RST -1 // Use -1 if no reset pin is used
TFT_eSPI tft = TFT_eSPI();
#define backColor 0x0026
#define gaugeColor 0x055D
#define dataColor 0x0311
#define purple 0xEA16
#define needleColor 0xF811
#define BLACK 0x0000 ///< 0, 0, 0
#define NAVY 0x000F ///< 0, 0, 123
#define DARKGREEN 0x03E0 ///< 0, 125, 0
#define DARKCYAN 0x03EF ///< 0, 125, 123
#define MAROON 0x7800 ///< 123, 0, 0
#define PURPLE 0x780F ///< 123, 0, 123
#define OLIVE 0x7BE0 ///< 123, 125, 0
#define LIGHTGREY 0xC618 ///< 198, 195, 198
#define DARKGREY 0x7BEF ///< 123, 125, 123
#define BLUE 0x001F ///< 0, 0, 255
#define GREEN 0x07E0 ///< 0, 255, 0
#define CYAN 0x07FF ///< 0, 255, 255
#define RED 0xF800 ///< 255, 0, 0
#define MAGENTA 0xF81F ///< 255, 0, 255
#define YELLOW 0xFFE0 ///< 255, 255, 0
#define WHITE 0xFFFF ///< 255, 255, 255
#define ORANGE 0xFD20 ///< 255, 165, 0
#define GREENYELLOW 0xAFE5 ///< 173, 255, 41
#define PINK 0xFC18 ///< 255, 130, 198
void setup() {
tft.init();
tft.setRotation(1); // Set rotation to landscape mode
tft.fillRect(0, 0, 320, 170, WHITE); // Clear the area for the sprite
}
void loop() {
}