/**************************************************
Beispiel: ThingSpeak
***************************************************/
//-----------------------------------------------------------
#include <WiFi.h>
#include <ThingSpeak.h>
//-----------------------------------------------------------
// WiFi:
const char WIFI_SSID[] = "Wokwi-GUEST";
const char WIFI_PASSWORD[] = "";
WiFiClient wifinetwork;
//-----------------------------------------------------------
// ThingSpeak:
const unsigned long THINGSPEAK_CHANNEL_ID = 855942;
const char THINGSPEAK_WRITEAPP_KEY[] = "4AXZC21NB90EPKB1";
String myStatus = "Device switched on";
//-----------------------------------------------------------
void setup() {
//---
// UART starten (115200 Baud)
Serial.begin(115200);
//---
// WiFi verbinden
WiFi.begin(WIFI_SSID, WIFI_PASSWORD, 6);
Serial.print("Verbinde mit ");
Serial.print(WIFI_SSID);
// Warten bis mit WiFi verbunden...
while (WiFi.status() != WL_CONNECTED) {
Serial.print(".");
delay(250);
}
Serial.println(" Verbunden!");
//---
ThingSpeak.begin(wifinetwork);
}
//-----------------------------------------------------------
void loop() {
//---
float temperature = random(0, 100);
float humidity = random(0, 100);
float pressure = random(0, 100);
float illuminance = random(0, 100);
float uva = random(0, 100);
float uvb = random(0, 100);
float uvIndex = random(0, 100);
//---
// set the fields with the values
ThingSpeak.setField(1, temperature);
ThingSpeak.setField(2, humidity);
ThingSpeak.setField(3, pressure);
ThingSpeak.setField(4, illuminance);
ThingSpeak.setField(5, uva);
ThingSpeak.setField(6, uvb);
ThingSpeak.setField(7, uvIndex);
// set the status
ThingSpeak.setStatus(myStatus);
//---
// write to the ThingSpeak channel
int x = ThingSpeak.writeFields(THINGSPEAK_CHANNEL_ID, THINGSPEAK_WRITEAPP_KEY);
if (x == 200) {
Serial.println("Channel update successful.");
}
else {
Serial.println("Problem updating channel. HTTP error code " + String(x));
}
//---
// Wait 20 seconds to update the channel again
delay(20000);
myStatus = "Device is running";
// delay() nur nötig für bessere Simulatorleistung!!!
// Beim realen ESP32 diesen delay() entfernen!!!
delay(10);
}