#include <ItemCommand.h>
#include <ItemInput.h>
#include <ItemInputCharset.h>
#include <ItemSubMenu.h>
#include <LcdMenu.h>
#include <MenuScreen.h>
#include <SimpleRotary.h>
#include <display/LiquidCrystal_I2CAdapter.h>
#include <input/SimpleRotaryAdapter.h>
#include <renderer/CharacterDisplayRenderer.h>
#define LCD_ROWS 2
#define LCD_COLS 16
// Create your charset
const char* charset = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
// Declare the call back functions
void inputCallback(char* value);
void clearInput();
extern MenuScreen* userScreen;
// clang-format off
MENU_SCREEN(mainScreen, mainItems,
ITEM_SUBMENU("Set user", userScreen),
ITEM_BASIC("Settings"),
ITEM_BASIC("More Settings"),
ITEM_BASIC("And more Settings"));
MENU_SCREEN(userScreen, userItems,
ITEM_INPUT_CHARSET("User", charset, inputCallback),
ITEM_COMMAND("Clear", clearInput));
// clang-format on
LiquidCrystal_I2C lcd(0x27, LCD_COLS, LCD_ROWS);
CharacterDisplayRenderer renderer(new LiquidCrystal_I2CAdapter(&lcd), LCD_COLS, LCD_ROWS);
LcdMenu menu(renderer);
SimpleRotary encoder(32, 33, 25);
SimpleRotaryAdapter rotaryInput(&menu, &encoder);
void setup() {
Serial.begin(9600);
renderer.begin();
menu.setScreen(mainScreen);
}
void loop() { rotaryInput.observe(); }
// Define the callbacks
void inputCallback(char* value) {
// Do stuff with value
Serial.print(F("# "));
Serial.println(value);
}
void clearInput() {
if ((static_cast<ItemInput*>(userItems[0]))->setValue((char*)"")) {
menu.refresh();
}
}