#include <Adafruit_GFX.h>
#include <SPI.h>
#include "gfx.hpp"
// Pin definition
#define RAM_CS 47
#define TFT_CS 53
#define TFT_RESET 49
#define TFT_DC 48
#define TFT2_CS 45
#define TFT2_RESET 44
#define TFT2_DC 43
void setup() {
// Start serial communication for debugging
Serial.begin(9600);
// Dakotath GFX
GFXRenderer renderer(TFT_CS, TFT_DC, TFT_RESET);
GFXRenderer renderer2(TFT2_CS, TFT2_DC, TFT2_RESET);
// Draw 32 random color rectangles at random positions
for (int i = 0; i < 32; i++) {
// Random position on the screen (x, y)
int x = random(0, renderer.width() - 50); // Ensure rectangle fits within screen width
int y = random(0, renderer.height() - 50); // Ensure rectangle fits within screen height
// Random size for the rectangle (width, height)
int width = random(20, 100); // Width between 20 and 100 pixels
int height = random(20, 100); // Height between 20 and 100 pixels
// Random color (16-bit)
uint16_t color = random(0x0000, 0xFFFF); // Generate random color
// Create a GFXRectangle object with the random properties
GFXRectangle rect(x, y, width, height, color);
// Draw the rectangle
renderer.GFXDrawShape(rect);
}
}
void loop() {
// Nothing to do here as we just want to fill the screen once
}