/**
Simon Game for ESP32-C3 with Score display
Copyright (C) 2023, Uri Shaked
Released under the MIT License.
*/
#include "pitches.h"
/* Define pin numbers for LEDs, buttons and speaker: */
const uint8_t buttonPins[] = {0, 1, 2, 3};
const uint8_t ledPins[] = {8, 7, 6, 5};
#define SPEAKER_PIN 10
// These are connected to 74HC595 shift register (used to show game score):
const int LATCH_PIN = 18; // 74HC595 pin 12
const int DATA_PIN = 19; // 74HC595 pin 14
const int CLOCK_PIN = 9; // 74HC595 pin 11
#define MAX_GAME_LENGTH 100
const int gameTones[] = { NOTE_G3, NOTE_C4, NOTE_E4, NOTE_G5};
/* Global variables - store the game state */
uint8_t gameSequence[MAX_GAME_LENGTH] = {0};
uint8_t gameIndex = 0;
/**
Set up the Arduino board and initialize Serial communication
*/
void setup() {
Serial.begin(9600);
for (byte i = 0; i < 4; i++) {
pinMode(ledPins[i], OUTPUT);
pinMode(buttonPins[i], INPUT_PULLUP);
}
pinMode(SPEAKER_PIN, OUTPUT);
pinMode(LATCH_PIN, OUTPUT);
pinMode(CLOCK_PIN, OUTPUT);
pinMode(DATA_PIN, OUTPUT);
// The following line primes the random number generator.
// It assumes pin 4 is floating (disconnected):
randomSeed(analogRead(4));
}
/* Digit table for the 7-segment display */
const uint8_t digitTable[] = {
0b11000000,
0b11111001,
0b10100100,
0b10110000,
0b10011001,
0b10010010,
0b10000010,
0b11111000,
0b10000000,
0b10010000,
};
const uint8_t DASH = 0b10111111;
void sendScore(uint8_t high, uint8_t low) {
digitalWrite(LATCH_PIN, LOW);
shiftOut(DATA_PIN, CLOCK_PIN, MSBFIRST, low);
shiftOut(DATA_PIN, CLOCK_PIN, MSBFIRST, high);
digitalWrite(LATCH_PIN, HIGH);
}
void displayScore() {
int high = gameIndex % 100 / 10;
int low = gameIndex % 10;
sendScore(high ? digitTable[high] : 0xff, digitTable[low]);
}
/**
Lights the given LED and plays a suitable tone
*/
void lightLedAndPlayTone(byte ledIndex) {
digitalWrite(ledPins[ledIndex], HIGH);
tone(SPEAKER_PIN, gameTones[ledIndex]);
delay(300);
digitalWrite(ledPins[ledIndex], LOW);
noTone(SPEAKER_PIN);
}
/**
Plays the current sequence of notes that the user has to repeat
*/
void playSequence() {
for (int i = 0; i < gameIndex; i++) {
byte currentLed = gameSequence[i];
lightLedAndPlayTone(currentLed);
delay(50);
}
}
/**
Waits until the user pressed one of the buttons,
and returns the index of that button
*/
byte readButtons() {
while (true) {
for (byte i = 0; i < 4; i++) {
byte buttonPin = buttonPins[i];
if (digitalRead(buttonPin) == LOW) {
return i;
}
}
delay(1);
}
}
/**
Play the game over sequence, and report the game score
*/
void gameOver() {
Serial.print("Game over! your score: ");
Serial.println(gameIndex - 1);
gameIndex = 0;
delay(200);
// Play a Wah-Wah-Wah-Wah sound
tone(SPEAKER_PIN, NOTE_DS5);
delay(300);
tone(SPEAKER_PIN, NOTE_D5);
delay(300);
tone(SPEAKER_PIN, NOTE_CS5);
delay(300);
for (byte i = 0; i < 10; i++) {
for (int pitch = -10; pitch <= 10; pitch++) {
tone(SPEAKER_PIN, NOTE_C5 + pitch);
delay(6);
}
}
noTone(SPEAKER_PIN);
sendScore(DASH, DASH);
delay(500);
}
/**
Get the user's input and compare it with the expected sequence.
*/
bool checkUserSequence() {
for (int i = 0; i < gameIndex; i++) {
byte expectedButton = gameSequence[i];
byte actualButton = readButtons();
lightLedAndPlayTone(actualButton);
if (expectedButton != actualButton) {
return false;
}
}
return true;
}
/**
Plays a hooray sound whenever the user finishes a level
*/
void playLevelUpSound() {
tone(SPEAKER_PIN, NOTE_E4);
delay(150);
tone(SPEAKER_PIN, NOTE_G4);
delay(150);
tone(SPEAKER_PIN, NOTE_E5);
delay(150);
tone(SPEAKER_PIN, NOTE_C5);
delay(150);
tone(SPEAKER_PIN, NOTE_D5);
delay(150);
tone(SPEAKER_PIN, NOTE_G5);
delay(150);
noTone(SPEAKER_PIN);
}
/**
The main game loop
*/
void loop() {
displayScore();
// Add a random color to the end of the sequence
gameSequence[gameIndex] = random(0, 4);
gameIndex++;
if (gameIndex >= MAX_GAME_LENGTH) {
gameIndex = MAX_GAME_LENGTH - 1;
}
playSequence();
if (!checkUserSequence()) {
gameOver();
}
delay(300);
if (gameIndex > 0) {
playLevelUpSound();
delay(300);
}
}
buzzer:1
buzzer:2
led-red:A
led-red:C
led-green:A
led-green:C
led-blue:A
led-blue:C
led-yellow:A
led-yellow:C
btn-red:1.l
btn-red:2.l
btn-red:1.r
btn-red:2.r
btn-green:1.l
btn-green:2.l
btn-green:1.r
btn-green:2.r
btn-blue:1.l
btn-blue:2.l
btn-blue:1.r
btn-blue:2.r
btn-yellow:1.l
btn-yellow:2.l
btn-yellow:1.r
btn-yellow:2.r
sr1:Q1
sr1:Q2
sr1:Q3
sr1:Q4
sr1:Q5
sr1:Q6
sr1:Q7
sr1:GND
sr1:Q7S
sr1:MR
sr1:SHCP
sr1:STCP
sr1:OE
sr1:DS
sr1:Q0
sr1:VCC
sr2:Q1
sr2:Q2
sr2:Q3
sr2:Q4
sr2:Q5
sr2:Q6
sr2:Q7
sr2:GND
sr2:Q7S
sr2:MR
sr2:SHCP
sr2:STCP
sr2:OE
sr2:DS
sr2:Q0
sr2:VCC
sevseg1:COM.1
sevseg1:COM.2
sevseg1:A
sevseg1:B
sevseg1:C
sevseg1:D
sevseg1:E
sevseg1:F
sevseg1:G
sevseg1:DP
sevseg2:COM.1
sevseg2:COM.2
sevseg2:A
sevseg2:B
sevseg2:C
sevseg2:D
sevseg2:E
sevseg2:F
sevseg2:G
sevseg2:DP
esp:0
esp:1
esp:2
esp:3
esp:4
esp:5
esp:6
esp:7
esp:8
esp:9
esp:10
esp:18
esp:19
esp:GND.1
esp:3V3.1
esp:3V3.2
esp:GND.2
esp:RST
esp:GND.3
esp:GND.4
esp:5V.1
esp:5V.2
esp:GND.5
esp:GND.6
esp:GND.7
esp:GND.8
esp:GND.9
esp:RX
esp:TX
esp:GND.10
r1:1
r1:2
r2:1
r2:2
r3:1
r3:2
r4:1
r4:2