#include <LiquidCrystal.h>
// Initialize the library by associating any needed LCD interface pin
LiquidCrystal lcd(9, 10, 5, 4, 3, 2);
void setup() {
// Set up the LCD's number of columns and rows:
lcd.begin(16, 2);
// Print "Hello, World!" to the LCD
lcd.print("Hello, World!");
}
void loop() {
// No need to repeat anything in loop, message stays on LCD
}