// Define the pin for the buzzer
int buzzer = 8;
// Define note frequencies for the song "Baby" (some notes are approximations)
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
// Define the melody of "Baby" (note frequencies and durations)
int melody[] = {
NOTE_B3, NOTE_B3, NOTE_B3, NOTE_B3, NOTE_B3, NOTE_GS3, NOTE_A3, NOTE_B3,
NOTE_B3, NOTE_B3, NOTE_B3, NOTE_B3, NOTE_A3, NOTE_A3, NOTE_B3, NOTE_B3,
NOTE_B3, NOTE_B3, NOTE_B3, NOTE_GS3, NOTE_A3, NOTE_B3, NOTE_B3, NOTE_B3,
NOTE_B3, NOTE_B3, NOTE_A3, NOTE_A3, NOTE_B3, NOTE_B3, NOTE_B3, NOTE_B3
};
// Define the duration of each note (in milliseconds)
int noteDurations[] = {
400, 400, 400, 400, 400, 400, 400, 400,
400, 400, 400, 400, 400, 400, 400, 400,
400, 400, 400, 400, 400, 400, 400, 400,
400, 400, 400, 400, 400, 400, 400, 400
};
void setup() {
pinMode(buzzer, OUTPUT);
}
void loop() {
// Iterate through the melody array and play each note
for (int thisNote = 0; thisNote < 32; thisNote++) {
int noteDuration = noteDurations[thisNote];
tone(buzzer, melody[thisNote], noteDuration);
// Wait for the note to finish
int pauseBetweenNotes = noteDuration * 1.30; // 30% more time between notes
delay(pauseBetweenNotes);
// Stop the sound after playing the note
noTone(buzzer);
}
// Add a delay before repeating the melody
delay(1000); // 1-second pause before repeating
}