#include <LiquidCrystal.h>
LiquidCrystal lcd(27, 26, 25, 19, 18, 17);
void setup() {
lcd.begin(16, 2);
// you can now interact with the LCD, e.g.:
}
void loop() {
lcd.setCursor(0,0);
lcd.print("_");
delay(500);
lcd.setCursor(0,0);
lcd.print(" ");
delay(500);
}