#include "FastLED.h"


#define NUM_STRIPS 3
#define NUM_LEDS_PER_STRIP_50 50
#define NUM_LEDS_PER_STRIP_100 100
#define NUM_LEDS NUM_LEDS_PER_STRIP_50 + NUM_LEDS_PER_STRIP_100 + NUM_LEDS_PER_STRIP_50


CRGB leds[NUM_LEDS];

uint8_t patternCounter = 0; 
bool isRunning = false;

#define SPARKLE_AMOUNT     30
#define SPARKLEBOMB_AMOUNT 10
#define FADEOUT_SPEED 40 
#define GLITTER_AMOUNT 60

uint8_t gHue = 0; 
uint8_t GLOBAL_BRIGHTNESS = 125;
uint8_t fps = 60;  
uint8_t  index = 0;       //-LED INDEX (0 to LED_COUNT-1)

#include "MyFunctions.h"
MyFunctions func;

void setup() {
  // tell FastLED there's 100 WS2811  leds on pin 3, starting at index 0 in the led array
  FastLED.addLeds<WS2811, 3>(leds, 0,NUM_LEDS_PER_STRIP_50);

  // tell FastLED there's 100 WS2811 leds on pin 4, starting at index 60 in the led array
  FastLED.addLeds<WS2811, 4>(leds, NUM_LEDS_PER_STRIP_50, NUM_LEDS_PER_STRIP_100);

  // tell FastLED there's 60 NEOPIXEL leds on pin 5, starting at index 120 in the led array
  FastLED.addLeds<WS2811, 5>(leds, NUM_LEDS_PER_STRIP_50 + NUM_LEDS_PER_STRIP_100, NUM_LEDS_PER_STRIP_50);
  
  
}

void loop() {
  
  
  fadeToBlackBy(leds, NUM_LEDS,5);

  uint8_t beat1 = beatsin16(5, 0 , NUM_LEDS-1);
  uint8_t beat2 = beatsin16(5, 0 , NUM_LEDS-1,0,65535/2);

 
  //func.invertLedPosition(0, 50);

  leds[beat1] = CRGB::White;
  leds[beat2] = CRGB::White;



  func.invertLedPosition(0, 49);
  //func.invertLedPosition(50, 150);
  FastLED.show();

  func.invertLedPosition(0, 49);

}