#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>
#define SCREEN_WIDTH 128
#define SCREEN_HEIGHT 64
#define OLED_RESET -1
Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, OLED_RESET);
#define BUTTON_NO 2
#define BUTTON_YES 3
#define BUZZER 4
int currentMenu = 0;
void setup() {
pinMode(BUTTON_NO, INPUT_PULLUP);
pinMode(BUTTON_YES, INPUT_PULLUP);
pinMode(BUZZER, OUTPUT);
if (!display.begin(SSD1306_SWITCHCAPVCC, 0x3C)) {
for (;;);
}
display.clearDisplay();
display.display();
showMenu();
}
void loop() {
if (digitalRead(BUTTON_NO) == LOW) {
handleNo();
delay(200);
}
if (digitalRead(BUTTON_YES) == LOW) {
handleYes();
delay(200);
}
}
void showMenu() {
display.clearDisplay();
switch (currentMenu) {
case 0:
display.setCursor(0, 0);
display.setTextSize(1);
display.setTextColor(SSD1306_WHITE);
display.println("Do you want to play?");
display.setCursor(0, 30);
display.println("<- No Yes ->");
break;
case 1:
display.setCursor(0, 0);
display.println("Do you like apple?");
display.setCursor(0, 30);
display.println("<- No Yes ->");
break;
case 2:
display.setCursor(0, 0);
display.println("Do you like your brother?");
display.setCursor(0, 30);
display.println("<- No Yes ->");
break;
case 3:
display.setCursor(0, 0);
display.println("Do you like a wall?");
display.setCursor(0, 30);
display.println("<- No Yes ->");
break;
case 4:
display.setCursor(0, 0);
display.println("Do you like your family?");
display.setCursor(0, 30);
display.println("<- No Yes ->");
break;
case 5:
display.setCursor(0, 0);
display.println("Do you kill yourself?");
display.setCursor(0, 30);
display.println("<- No Yes ->");
break;
case 6:
display.setCursor(0, 0);
display.println("Yes, you do.");
break;
}
display.display();
}
void handleNo() {
if (currentMenu == 6) return;
digitalWrite(BUZZER, HIGH);
delay(100);
digitalWrite(BUZZER, LOW);
if (currentMenu == 3) {
currentMenu++;
} else {
showMenu();
}
}
void handleYes() {
if (currentMenu == 6) {
digitalWrite(BUZZER, HIGH);
delay(5000);
digitalWrite(BUZZER, LOW);
currentMenu = 0;
} else {
currentMenu++;
}
showMenu();
}