#include <MD_Parola.h>
#include <MD_MAX72xx.h>
#include <SPI.h>
const int rows[4] = { 6, 7, 8, 9 }; // Digital pins for rows
const int columns[4] = { A0, A1, A2, A3 }; // Analog pins for columns
int previousPotValue = 0; // Variable to hold previous pot value
int ldrThreshold = 0; // Variable to hold LDR threshold value
#define HARDWARE_TYPE MD_MAX72XX::PAROLA_HW
// #define HARDWARE_TYPE MD_MAX72XX::FC16_HW
// Defining size, and output pins
#define MAX_DEVICES 4
#define CS_PIN 3
// Create a new instance of the MD_Parola class with hardware SPI connection
MD_Parola myDisplay = MD_Parola(HARDWARE_TYPE, CS_PIN, MAX_DEVICES);
#define CLK_PIN 13
#define DATA_PIN 11
#define pushButtonPin 2
#define ledPin 4
#define potentiometerPin A4
#define inactivityTimeout 120000 // 2 minutes standby
const int ldrPins[] = { A0, A1, A2, A3 };
const int ldrThresholdDefault = 75; // Default LDR sensitivity threshold
unsigned long startTime, endTime, reactionTime;
unsigned long recentScores[5];
unsigned long lastActivity = 0;
int scoreCount = 0;
bool gameActive = false;
bool showHighScores = false;
void resetScores() {
for (int i = 0; i < 5; i++) {
recentScores[i] = 0;
}
scoreCount = 0;
}
void addScore(unsigned long newScore) {
if (scoreCount < 5) {
recentScores[scoreCount++] = newScore;
} else {
for (int i = 1; i < 5; i++) {
recentScores[i - 1] = recentScores[i];
}
recentScores[4] = newScore;
}
}
void displayHighScores() {
String scores = "Scores: ";
for (int i = 0; i < scoreCount; i++) {
scores += String(recentScores[i]) + "ms ";
}
myDisplay.displayScroll(scores.c_str(), PA_CENTER, PA_SCROLL_LEFT, 100);
delay(60000); // Display for 1 minute
}
bool checkLdrArray() {
int ldrValues[4][4]; // Array to store LDR readings
// Iterate through each row
for (int i = 0; i < 4; i++) {
// Activate the current row
digitalWrite(rows[i], HIGH);
Serial.print("Row ");
Serial.print(i + 1);
// Read all columns for the current row
for (int j = 0; j < 4; j++) {
ldrValues[i][j] = map(analogRead(columns[j]), 0, 1023, 0, 100) > ldrThreshold ? 1 : 0;
if (ldrValues[i][j] == 1) {
for (int i = 0; i < 4; i++) { // reset pins low
digitalWrite(rows[i], LOW);
digitalWrite(columns[j], LOW);
}
return true;
}
Serial.print(", Col ");
Serial.print(j + 1);
Serial.print(": ");
Serial.print(ldrValues[i][j]);
}
Serial.println();
// Deactivate the current row
digitalWrite(rows[i], LOW);
}
return false;
}
void standbyMode() {
myDisplay.displayClear();
myDisplay.print("L.E.D. shooter");
Serial.println("L.E.D. Shooter");
}
void startGame() {
for (int round = 1; round <= 5; round++) {
myDisplay.print("READY");
Serial.println("Get Ready");
delay(random(5000, 10000));
digitalWrite(ledPin, HIGH);
myDisplay.print("FIRE");
Serial.println("Fire");
startTime = millis();
bool hit = false;
while (millis() - startTime <= 5000) {
checkForPotentiometerChange(); // keep checking if potentiometer value changes
if (checkLdrArray()) {
hit = true;
break;
}
}
digitalWrite(ledPin, LOW);
if (hit) {
endTime = millis();
reactionTime = endTime - startTime;
addScore(reactionTime);
myDisplay.print(String(reactionTime) + "ms");
Serial.print("Hit Time:");
Serial.println(String(reactionTime) + "ms");
} else {
myDisplay.print("MISS");
Serial.println("Miss");
}
delay(2000);
}
}
void setup() {
pinMode(pushButtonPin, INPUT_PULLUP);
pinMode(ledPin, OUTPUT);
Serial.begin(9600);
// Intialize the object
myDisplay.begin();
// Set the intensity (brightness) of the display (0-15)
myDisplay.setIntensity(0);
// Clear the display
myDisplay.displayClear();
// Initialize LDR Array pins
// Initialize row pins as outputs
for (int i = 0; i < 4; i++) {
pinMode(rows[i], OUTPUT);
digitalWrite(rows[i], LOW);
}
// Initialize column pins as inputs
for (int i = 0; i < 4; i++) {
pinMode(columns[i], INPUT);
}
myDisplay.begin();
myDisplay.setTextAlignment(PA_CENTER);
myDisplay.print("Hello");
delay(2000);
myDisplay.setTextAlignment(PA_CENTER);
myDisplay.print("Start...");
previousPotValue = map(analogRead(potentiometerPin), 0, 1023, 0, 100); // Read potentiometer mapped value
ldrThreshold = previousPotValue; // Set LDR threshold to potentiometer value
resetScores();
lastActivity = millis();
Serial.println("Start...");
}
void checkForPotentiometerChange() {
int potValue = map(analogRead(potentiometerPin), 0, 1023, 0, 100);
if (abs(potValue - previousPotValue) > 2) {
previousPotValue = potValue;
ldrThreshold = previousPotValue;
String sensitivityMsg = "Sensitivity: " + String(ldrThreshold);
myDisplay.displayClear();
myDisplay.print(ldrThreshold);
Serial.print("Threshold:");
Serial.println(ldrThreshold);
delay(1000);
}
}
void loop() {
unsigned long currentMillis = millis();
checkForPotentiometerChange();
// Check button press
if (digitalRead(pushButtonPin) == LOW) {
Serial.println("Button Pressed");
delay(50); // Debounce
unsigned long pressStart = millis();
while (digitalRead(pushButtonPin) == LOW)
;
unsigned long pressDuration = millis() - pressStart;
if (pressDuration >= 3000) { // Long press
showHighScores = true;
gameActive = false;
myDisplay.displayClear();
displayHighScores();
} else { // Short press
gameActive = true;
showHighScores = false;
myDisplay.displayClear();
startGame();
// Step 5: Print recent scores sorted in descending order
printScores();
DisplayDot();
}
lastActivity = currentMillis;
}
// Standby mode after inactivity
if (currentMillis - lastActivity > inactivityTimeout && !gameActive && !showHighScores) {
standbyMode();
}
}
void printScores() {
Serial.println("Recent Scores:");
for (int i = 0; i < scoreCount; i++) {
Serial.print(i + 1);
Serial.print(". ");
Serial.print(recentScores[i]);
Serial.println(" ms");
}
}
void DisplayDot() {
myDisplay.displayClear();
String ST = " 1st " + sc1 + " 2nd " + sc2 + " 3rd " + sc3 + " 4th " + sc4 + " 5th " + sc5;
// Convert String to char array
char scrollText[ST.length() + 1];
ST.toCharArray(scrollText, ST.length() + 1);
// Set the scrolling parameters
myDisplay.displayScroll(scrollText, PA_CENTER, PA_SCROLL_LEFT, 100);
// Animate the scroll until complete
while (!myDisplay.displayAnimate()) {
// Continuously update the animation
}
}