// Pin del buzzer
const int buzzerPin = 27;
// Definizione delle note
#define NOTE_MI5 659
#define NOTE_RE5d 622 // RE# (RE diesis)
#define NOTE_MI4 330
#define NOTE_RE4d 311 // RE# (RE diesis)
#define NOTE_SI4 494
#define NOTE_RE5 587
#define NOTE_DO5 523
#define NOTE_LA4 440
#define NOTE_DO4 262
#define NOTE_SOL4 392
#define NOTE_FA4 349
#define NOTE_LA3 220
#define NOTE_SOL3 196
// Durata delle note
const int quarterNote = 200*4; // semininima
const int eighthNote = 100*4; // croma
const int sixteenthNote = 50*4; // semicroma
const int halfNote = 400*4; // minima
const int wholeNote = 800*4; // semibreve
void setup() {
pinMode(buzzerPin, OUTPUT);
}
// Prima parte: "Jingle bells, jingle bells"
void playPartOne() {
// "Jin-gle"
tone(buzzerPin, NOTE_MI5, quarterNote);
delay(quarterNote);
tone(buzzerPin, NOTE_MI5, quarterNote);
delay(quarterNote);
// "bells"
tone(buzzerPin, NOTE_MI5, halfNote);
delay(halfNote);
// Ripete "Jin-gle bells"
tone(buzzerPin, NOTE_MI5, quarterNote);
delay(quarterNote);
tone(buzzerPin, NOTE_MI5, quarterNote);
delay(quarterNote);
tone(buzzerPin, NOTE_MI5, halfNote);
delay(halfNote);
}
// Seconda parte: "Jingle all the way"
void playPartTwo() {
tone(buzzerPin, NOTE_MI5, quarterNote);
delay(quarterNote);
tone(buzzerPin, NOTE_SOL4, quarterNote);
delay(quarterNote);
tone(buzzerPin, NOTE_DO5, quarterNote);
delay(quarterNote);
tone(buzzerPin, NOTE_RE5, quarterNote);
delay(quarterNote);
tone(buzzerPin, NOTE_MI5, wholeNote);
delay(wholeNote);
}
// Terza parte: "Oh what fun..."
void playPartThree() {
tone(buzzerPin, NOTE_FA4, quarterNote);
delay(quarterNote);
tone(buzzerPin, NOTE_FA4, quarterNote);
delay(quarterNote);
tone(buzzerPin, NOTE_FA4, quarterNote);
delay(quarterNote);
tone(buzzerPin, NOTE_FA4, quarterNote);
delay(quarterNote);
tone(buzzerPin, NOTE_FA4, quarterNote);
delay(quarterNote);
tone(buzzerPin, NOTE_MI5, quarterNote);
delay(quarterNote);
tone(buzzerPin, NOTE_MI5, quarterNote);
delay(quarterNote);
tone(buzzerPin, NOTE_MI5, eighthNote);
delay(eighthNote);
tone(buzzerPin, NOTE_MI5, eighthNote);
delay(eighthNote);
}
// Quarta parte: finale
void playPartFour() {
tone(buzzerPin, NOTE_MI5, quarterNote);
delay(quarterNote);
tone(buzzerPin, NOTE_SOL4, quarterNote);
delay(quarterNote);
tone(buzzerPin, NOTE_DO5, quarterNote);
delay(quarterNote);
tone(buzzerPin, NOTE_RE5, quarterNote);
delay(quarterNote);
tone(buzzerPin, NOTE_MI5, wholeNote);
delay(wholeNote);
}
void loop() {
// Suona la composizione completa
playPartOne();
delay(100);
playPartTwo();
delay(100);
playPartThree();
delay(100);
playPartFour();
// Pausa prima di ripetere
delay(2000);
}
esp:0
esp:2
esp:4
esp:5
esp:12
esp:13
esp:14
esp:15
esp:16
esp:17
esp:18
esp:19
esp:21
esp:22
esp:23
esp:25
esp:26
esp:27
esp:32
esp:33
esp:34
esp:35
esp:3V3
esp:EN
esp:VP
esp:VN
esp:GND.1
esp:D2
esp:D3
esp:CMD
esp:5V
esp:GND.2
esp:TX
esp:RX
esp:GND.3
esp:D1
esp:D0
esp:CLK
led1:A
led1:C
led2:A
led2:C
r1:1
r1:2
r2:1
r2:2
bz1:1
bz1:2
bz2:1
bz2:2