#include <Wire.h>
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>
#define SCREEN_WIDTH 128
#define SCREEN_HEIGHT 64
#define OLED_RESET -1
Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, OLED_RESET);
#define BUTTON_PIN 2
#define GROUND_LEVEL 50
#define DINO_WIDTH 10
#define DINO_HEIGHT 15
#define OBSTACLE_WIDTH 5
#define OBSTACLE_HEIGHT 10
int dinoY = GROUND_LEVEL;
int dinoVelocity = 0;
bool jumping = false;
int obstacleX = SCREEN_WIDTH;
int score = 0;
void setup() {
pinMode(BUTTON_PIN, INPUT_PULLUP);
Serial.begin(9600);
if (!display.begin(SSD1306_SWITCHCAPVCC, 0x3C)) {
Serial.println(F("SSD1306 allocation failed"));
for (;;);
}
display.clearDisplay();
display.display();
}
void loop() {
display.clearDisplay();
// Draw ground
display.drawLine(0, GROUND_LEVEL, SCREEN_WIDTH, GROUND_LEVEL, SSD1306_WHITE);
// Draw dino
display.fillRect(10, dinoY - DINO_HEIGHT, DINO_WIDTH, DINO_HEIGHT, SSD1306_WHITE);
// Draw obstacle
display.fillRect(obstacleX, GROUND_LEVEL - OBSTACLE_HEIGHT, OBSTACLE_WIDTH, OBSTACLE_HEIGHT, SSD1306_WHITE);
// Update dino position
if (jumping) {
dinoY += dinoVelocity;
dinoVelocity += 1;
if (dinoY >= GROUND_LEVEL) {
dinoY = GROUND_LEVEL;
jumping = false;
}
}
// Update obstacle position
obstacleX -= 2;
if (obstacleX < 0) {
obstacleX = SCREEN_WIDTH;
score++;
}
// Debug: Print obstacle and dino positions
Serial.print("Obstacle X: ");
Serial.print(obstacleX);
Serial.print(", Dino Y: ");
Serial.println(dinoY);
// Check for collision
if (obstacleX < 10 + DINO_WIDTH && obstacleX + OBSTACLE_WIDTH > 10 && dinoY >= GROUND_LEVEL - OBSTACLE_HEIGHT) {
Serial.println("Collision detected!");
gameOver();
}
// Display score
display.setCursor(SCREEN_WIDTH - 30, 10);
display.print("Score: ");
display.print(score);
// Check for jump
if (digitalRead(BUTTON_PIN) == LOW && !jumping) {
dinoVelocity = -10;
jumping = true;
}
display.display();
delay(20);
}
void gameOver() {
display.clearDisplay();
display.setTextSize(1);
display.setTextColor(SSD1306_WHITE);
display.setCursor(SCREEN_WIDTH / 2 - 30, SCREEN_HEIGHT / 2 - 10);
display.print("Game Over!");
display.setCursor(SCREEN_WIDTH / 2 - 30, SCREEN_HEIGHT / 2 + 10);
display.print("Score: ");
display.print(score);
display.display();
while (true) {
// Freeze the game
}
}