#include "pitches.h"
#include <LiquidCrystal.h>
#include <Wire.h>
//Pins, Taster und Speaker Pins festgelegt
LiquidCrystal lcd( A0, A1, A2, A3, A4, A5);
const uint8_t ledPins[] ={22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37};
const uint8_t buttonPins[] = {2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17};
#define SPEAKER_PIN 38
int turn = 0; // turn counter
int buttonstate = 0; // button state checker
int randomArray[50]; //long to store up to 50 inputs
int inputArray[50];
int highscore = 0;
int MyScore;
#define MAX_GAME_LENGTH 100
const int gameTones[] = { NOTE_G3, NOTE_C4, NOTE_E4, NOTE_G5};
/* Global variables - store the game state */
uint8_t gameSequence[MAX_GAME_LENGTH] = {0};
uint8_t gameIndex = 0;
/**
Set up the Arduino board and initialize Serial communication
*/
void setup() {
Serial.begin(9600);
for (byte i = 0; i < 16; i++) {
pinMode(ledPins[i], OUTPUT);
pinMode(buttonPins[i], INPUT_PULLUP);
}
pinMode(SPEAKER_PIN, OUTPUT);
lcd.begin(16,2);
lcd.setCursor(0,0); // Abschnitt für LCD
lcd.print("Simon Says");
lcd.setCursor(0,1);
delay(3000);
lcd.clear();
lcd.setCursor(0, 1);
lcd.print("Your Score: 0");
lcd.setCursor(0, 0);
lcd.print("High Score: 0");
for (int y=turn; y <= turn; y++)
{
Serial.println("");
Serial.print("Turn: ");
Serial.print(y);
Serial.println("");
lcd.clear();
MyScore=y;
lcd.setCursor(0, 1); //(Column,Row)
lcd.print("Your Score: ");
lcd.setCursor(12, 1);
lcd.print(MyScore);
if(MyScore > highscore) {
highscore = y;
}
lcd.setCursor(0, 0);
lcd.print("High Score: " + (String)(highscore));
Serial.print(y);
Serial.println("");
delay(1000);
// The following line primes the random number generator.
// It assumes pin A3 is floating (disconnected):
randomSeed(analogRead(A3));
}
}
/**
Lights the given LED and plays a suitable tone
*/
void lightLedAndPlayTone(byte ledIndex) {
digitalWrite(ledPins[ledIndex], HIGH);
tone(SPEAKER_PIN, gameTones[ledIndex]);
delay(300);
digitalWrite(ledPins[ledIndex], LOW);
noTone(SPEAKER_PIN);
}
/**
Plays the current sequence of notes that the user has to repeat
*/
void playSequence() {
for (int i = 0; i < gameIndex; i++) {
byte currentLed = gameSequence[i];
lightLedAndPlayTone(currentLed);
delay(50);
}
}
/**
Waits until the user pressed one of the buttons,
and returns the index of that button
*/
byte readButtons() {
while (true) {
for (byte i = 0; i < 16; i++) {
byte buttonPin = buttonPins[i];
if (digitalRead(buttonPin) == LOW) {
return i;
}
}
delay(1);
}
}
/**
Play the game over sequence, and report the game score
*/
void gameOver() {
Serial.print("Game over! your score: ");
Serial.println(gameIndex - 1);
gameIndex = 0;
delay(200);
// Play a Wah-Wah-Wah-Wah sound
tone(SPEAKER_PIN, NOTE_DS5);
delay(300);
tone(SPEAKER_PIN, NOTE_D5);
delay(300);
tone(SPEAKER_PIN, NOTE_CS5);
delay(300);
for (byte i = 0; i < 10; i++) {
for (int pitch = -10; pitch <= 10; pitch++) {
tone(SPEAKER_PIN, NOTE_C5 + pitch);
delay(5);
}
}
noTone(SPEAKER_PIN);
delay(500);
}
/**
Get the user's input and compare it with the expected sequence.
*/
bool checkUserSequence() {
for (int i = 0; i < gameIndex; i++) {
byte expectedButton = gameSequence[i];
byte actualButton = readButtons();
lightLedAndPlayTone(actualButton);
if (expectedButton != actualButton) {
return false;
}
}
return true;
}
/**
Plays a hooray sound whenever the user finishes a level
*/
void playLevelUpSound() {
tone(SPEAKER_PIN, NOTE_E4);
delay(150);
tone(SPEAKER_PIN, NOTE_G4);
delay(150);
tone(SPEAKER_PIN, NOTE_E5);
delay(150);
tone(SPEAKER_PIN, NOTE_C5);
delay(150);
tone(SPEAKER_PIN, NOTE_D5);
delay(150);
tone(SPEAKER_PIN, NOTE_G5);
delay(150);
noTone(SPEAKER_PIN);
}
/**
The main game loop
*/
void loop() {
// Add a random color to the end of the sequence
gameSequence[gameIndex] = random(0, 16);
gameIndex++;
if (gameIndex >= MAX_GAME_LENGTH) {
gameIndex = MAX_GAME_LENGTH - 1;
}
playSequence();
if (!checkUserSequence()) {
gameOver();
}
delay(300);
if (gameIndex > 0) {
playLevelUpSound();
delay(300);
}
}