#include <LiquidCrystal_I2C.h>
// LCD address and size
LiquidCrystal_I2C lcd(0x27, 16, 2);
// Sprite and game constants
#define SPRITE_TERRAIN_EMPTY ' '
#define SPRITE_TERRAIN_SOLID 5
#define SPRITE_TERRAIN_SOLID_RIGHT 6
#define SPRITE_TERRAIN_SOLID_LEFT 7
#define BUTTON_PIN 3
#define Autostartpin 1
#define PIN_READWRITE 10
#define PIN_CONTRAST 12
#define SPRITE_RUN1 1
#define SPRITE_RUN2 2
#define SPRITE_JUMP 3
#define SPRITE_JUMP_UPPER '.'
#define SPRITE_JUMP_LOWER 4
#define BOY_HORIZONTAL_POSITION 1
#define TERRAIN_WIDTH 16
#define TERRAIN_EMPTY 0
#define TERRAIN_LOWER_BLOCK 1
#define TERRAIN_UPPER_BLOCK 2
#define BOY_POSITION_OFF 0
#define BOY_POSITION_RUN_LOWER_1 1
#define BOY_POSITION_RUN_LOWER_2 2
#define BOY_POSITION_JUMP_1 3
#define BOY_POSITION_JUMP_2 4
#define BOY_POSITION_JUMP_3 5
#define BOY_POSITION_JUMP_4 6
#define BOY_POSITION_JUMP_5 7
#define BOY_POSITION_JUMP_6 8
#define BOY_POSITION_JUMP_7 9
#define BOY_POSITION_JUMP_8 10
#define BOY_POSITION_RUN_UPPER_1 11
#define BOY_POSITION_RUN_UPPER_2 12
static char terrainUpper[TERRAIN_WIDTH + 1];
static char terrainLower[TERRAIN_WIDTH + 1];
static bool buttonPushed = false;
// Custom characters
void initializeGraphics() {
static byte graphics[] = {
// Run position 1
B01100, B01100, B00000, B01110, B11100, B01100, B11010, B10011,
// Run position 2
B01100, B01100, B00000, B01100, B01100, B01100, B01100, B01110,
// Jump
B01100, B01100, B00000, B11110, B01101, B11111, B10000, B00000,
// Jump lower
B11110, B01101, B11111, B10000, B00000, B00000, B00000, B00000,
// Ground
B11111, B11111, B11111, B11111, B11111, B11111, B11111, B11111,
// Ground right
B00011, B00011, B00011, B00011, B00011, B00011, B00011, B00011,
// Ground left
B11000, B11000, B11000, B11000, B11000, B11000, B11000, B11000,
};
for (int i = 0; i < 7; ++i) {
lcd.createChar(i + 1, &graphics[i * 8]);
}
for (int i = 0; i < TERRAIN_WIDTH; ++i) {
terrainUpper[i] = SPRITE_TERRAIN_EMPTY;
terrainLower[i] = SPRITE_TERRAIN_EMPTY;
}
}
void advanceTerrain(char* terrain, byte newTerrain) {
for (int i = 0; i < TERRAIN_WIDTH; ++i) {
char current = terrain[i];
char next = (i == TERRAIN_WIDTH - 1) ? newTerrain : terrain[i + 1];
switch (current) {
case SPRITE_TERRAIN_EMPTY:
terrain[i] = (next == SPRITE_TERRAIN_SOLID) ? SPRITE_TERRAIN_SOLID_RIGHT : SPRITE_TERRAIN_EMPTY;
break;
case SPRITE_TERRAIN_SOLID:
terrain[i] = (next == SPRITE_TERRAIN_EMPTY) ? SPRITE_TERRAIN_SOLID_LEFT : SPRITE_TERRAIN_SOLID;
break;
case SPRITE_TERRAIN_SOLID_RIGHT:
terrain[i] = SPRITE_TERRAIN_SOLID;
break;
case SPRITE_TERRAIN_SOLID_LEFT:
terrain[i] = SPRITE_TERRAIN_EMPTY;
break;
}
}
}
bool drawBoy(byte position, char* terrainUpper, char* terrainLower, unsigned int score) {
bool collide = false;
char upperSave = terrainUpper[BOY_HORIZONTAL_POSITION];
char lowerSave = terrainLower[BOY_HORIZONTAL_POSITION];
byte upper, lower;
switch (position) {
case BOY_POSITION_OFF:
upper = lower = SPRITE_TERRAIN_EMPTY;
break;
case BOY_POSITION_RUN_LOWER_1:
upper = SPRITE_TERRAIN_EMPTY;
lower = SPRITE_RUN1;
break;
case BOY_POSITION_RUN_LOWER_2:
upper = SPRITE_TERRAIN_EMPTY;
lower = SPRITE_RUN2;
break;
case BOY_POSITION_JUMP_1:
case BOY_POSITION_JUMP_8:
upper = SPRITE_TERRAIN_EMPTY;
lower = SPRITE_JUMP;
break;
case BOY_POSITION_JUMP_2:
case BOY_POSITION_JUMP_7:
upper = SPRITE_JUMP_UPPER;
lower = SPRITE_JUMP_LOWER;
break;
case BOY_POSITION_JUMP_3:
case BOY_POSITION_JUMP_4:
case BOY_POSITION_JUMP_5:
case BOY_POSITION_JUMP_6:
upper = SPRITE_JUMP;
lower = SPRITE_TERRAIN_EMPTY;
break;
case BOY_POSITION_RUN_UPPER_1:
upper = SPRITE_RUN1;
lower = SPRITE_TERRAIN_EMPTY;
break;
case BOY_POSITION_RUN_UPPER_2:
upper = SPRITE_RUN2;
lower = SPRITE_TERRAIN_EMPTY;
break;
}
if (upper != ' ') {
terrainUpper[BOY_HORIZONTAL_POSITION] = upper;
collide = (upperSave != SPRITE_TERRAIN_EMPTY);
}
if (lower != ' ') {
terrainLower[BOY_HORIZONTAL_POSITION] = lower;
collide |= (lowerSave != SPRITE_TERRAIN_EMPTY);
}
byte digits = (score > 9999) ? 5 : (score > 999) ? 4 : (score > 99) ? 3 : (score > 9) ? 2 : 1;
// Print upper line
terrainUpper[TERRAIN_WIDTH] = '\0';
terrainLower[TERRAIN_WIDTH] = '\0';
char temp = terrainUpper[16 - digits];
terrainUpper[16 - digits] = '\0';
lcd.setCursor(0, 0);
lcd.print(terrainUpper);
terrainUpper[16 - digits] = temp;
lcd.setCursor(0, 1);
lcd.print(terrainLower);
lcd.setCursor(16 - digits, 0);
lcd.print(score);
terrainUpper[BOY_HORIZONTAL_POSITION] = upperSave;
terrainLower[BOY_HORIZONTAL_POSITION] = lowerSave;
return collide;
}
// Interrupt function
void buttonPush() {
buttonPushed = true;
}
void setup() {
pinMode(PIN_READWRITE, OUTPUT);
digitalWrite(PIN_READWRITE, LOW);
pinMode(PIN_CONTRAST, OUTPUT);
digitalWrite(PIN_CONTRAST, LOW);
pinMode(BUTTON_PIN, INPUT_PULLUP);
pinMode(Autostartpin, OUTPUT);
digitalWrite(Autostartpin, HIGH);
attachInterrupt(digitalPinToInterrupt(BUTTON_PIN), buttonPush, FALLING);
lcd.init();
lcd.backlight();
initializeGraphics();
}
void loop() {
static byte boyPos = BOY_POSITION_RUN_LOWER_1;
static byte newTerrainType = TERRAIN_EMPTY;
static byte newTerrainDuration = 1;
static bool playing = false;
static bool blink = false;
static unsigned int distance = 0;
if (!playing) {
drawBoy((blink) ? BOY_POSITION_OFF : boyPos, terrainUpper, terrainLower, distance >> 3);
if (blink) {
lcd.setCursor(0, 0);
lcd.print("Push to Start");
}
delay(250);
blink = !blink;
if (buttonPushed) {
initializeGraphics();
boyPos = BOY_POSITION_RUN_LOWER_1;
playing = true;
buttonPushed = false;
distance = 0;
}
return;
}
// Shift terrain
advanceTerrain(terrainLower, newTerrainType == TERRAIN_LOWER_BLOCK ? SPRITE_TERRAIN_SOLID : SPRITE_TERRAIN_EMPTY);
advanceTerrain(terrainUpper, newTerrainType == TERRAIN_UPPER_BLOCK ? SPRITE_TERRAIN_SOLID : SPRITE_TERRAIN_EMPTY);
if (--newTerrainDuration == 0) {
if (newTerrainType == TERRAIN_EMPTY) {
newTerrainType = (random(3) == 0) ? TERRAIN_UPPER_BLOCK : TERRAIN_LOWER_BLOCK;
newTerrainDuration = 2 + random(10);
} else {
newTerrainType = TERRAIN_EMPTY;
newTerrainDuration = 10 + random(10);
}
}
if (buttonPushed) {
if (boyPos <= BOY_POSITION_RUN_LOWER_2) boyPos = BOY_POSITION_JUMP_1;
buttonPushed = false;
}
if (drawBoy(boyPos, terrainUpper, terrainLower, distance >> 3)) {
playing = false;
} else {
if (boyPos == BOY_POSITION_RUN_LOWER_2 || boyPos == BOY_POSITION_JUMP_8) {
boyPos = BOY_POSITION_RUN_LOWER_1;
} else if ((boyPos >= BOY_POSITION_JUMP_3 && boyPos <= BOY_POSITION_JUMP_5) && terrainLower[BOY_HORIZONTAL_POSITION] != SPRITE_TERRAIN_EMPTY) {
boyPos = BOY_POSITION_RUN_UPPER_1;
} else if (boyPos >= BOY_POSITION_RUN_UPPER_1 && terrainLower[BOY_HORIZONTAL_POSITION] == SPRITE_TERRAIN_EMPTY) {
boyPos = BOY_POSITION_JUMP_5;
} else if (boyPos == BOY_POSITION_RUN_UPPER_2) {
boyPos = BOY_POSITION_RUN_UPPER_1;
} else {
++boyPos;
}
++distance;
digitalWrite(Autostartpin, terrainLower[BOY_HORIZONTAL_POSITION + 2] == SPRITE_TERRAIN_EMPTY ? HIGH : LOW);
}
delay(100);
}