#include <Keypad.h>
#include <Wire.h>
#include <LiquidCrystal_I2C.h>
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
LiquidCrystal_I2C lcd1(0x27, 16, 2); // LCD1 untuk tebakan & angka acak
LiquidCrystal_I2C lcd2(0x20, 16, 2); // LCD2 untuk saldo
const byte ROWS = 4;
const byte COLS = 4;
char keys[ROWS][COLS] = {
{'1','2','3','A'},
{'4','5','6','B'},
{'7','8','9','C'},
{'*','0','#','D'}
};
byte rowPins[ROWS] = {9, 8, 7, 6};
byte colPins[COLS] = {5, 4, 3, 10};
Keypad keypad = Keypad(makeKeymap(keys), rowPins, colPins, ROWS, COLS);
int tebakan[4];
int angkaAcak[4];
int saldo = 0;
const int tombolSaldo = 2;
const int buzzer = 13;
bool tombolTekan = false;
void setup() {
lcd1.init();
lcd1.backlight();
lcd2.init();
lcd2.backlight();
pinMode(tombolSaldo, INPUT_PULLUP);
pinMode(buzzer , OUTPUT);
randomSeed(analogRead(0));
inisialisasiTebakan();
tampilkanTebakan(); // tampilkan tebakan kosong
tampilkanAngkaAcakKosong(); // tampilkan acak kosong
tampilkanSaldo();
}
void loop() {
if (digitalRead(tombolSaldo) == LOW && !tombolTekan) {
saldo += 500;
tampilkanSaldo();
tombolTekan = true;
delay(200);
} else if (digitalRead(tombolSaldo) == HIGH) {
tombolTekan = false;
}
bacaTebakan();
if (tebakanSiap()) {
generateAngkaAcak();
tampilkanAngkaAcak();
generateAngkaAcak();
tampilkanAngkaAcak();
generateAngkaAcak();
tampilkanAngkaAcak();
evaluasiHasil();
tampilkanSaldo();
delay(1000);
clearTebakan();
tampilkanTebakan();
tampilkanAngkaAcakKosong();
}
}
void bacaTebakan() {
char key = keypad.getKey();
if (saldo <= 0 && key && key >= '0' && key <= '9') {
lcd2.clear();
lcd2.setCursor(0, 0);
lcd2.print("Saldo anda");
lcd2.setCursor(0, 1);
lcd2.print("kosong!");
delay(1000); // kasih jeda sebentar biar user baca
tampilkanSaldo();
return; // keluar dari fungsi, abaikan input
}
if (key && key >= '0' && key <= '9') {
for (int i = 0; i < 4; i++) {
if (tebakan[i] == -1) {
tebakan[i] = key - '0';
tampilkanTebakan();
break;
}
}
}
}
bool tebakanSiap() {
for (int i = 0; i < 4; i++) {
if (tebakan[i] == -1)
return false;
}
return true;
}
void clearTebakan() {
for (int i = 0; i < 4; i++) {
tebakan[i] = -1;
}
}
void generateAngkaAcak() {
for (int i = 0; i < 4; i++) {
angkaAcak[i] = random(0, 10);
}
}
void tampilkanTebakan() {
lcd1.setCursor(0, 0);
lcd1.print("Tebak: ");
for (int i = 0; i < 4; i++) {
if (tebakan[i] == -1) {
lcd1.print("_");
} else {
lcd1.print(tebakan[i]);
}
}
}
void tampilkanAngkaAcak() {
lcd1.setCursor(0, 1);
lcd1.print("Acak : ");
for (int i = 0; i < 4; i++) {
lcd1.print(angkaAcak[i]);
}
delay(200);
}
void tampilkanAngkaAcakKosong() {
lcd1.setCursor(0, 1);
lcd1.print("Acak : ____");
}
void tampilkanSaldo() {
lcd2.clear();
lcd2.setCursor(0, 0);
lcd2.print("Saldo: ");
lcd2.print(saldo);
}
void evaluasiHasil() {
int cocok = 0;
for (int i = 0; i < 4; i++) {
if (tebakan[i] == angkaAcak[i]) {
cocok++;
}
}
if (cocok == 4) {
saldo *= 2;
soundMenang();
} else if (cocok == 3) {
saldo = saldo * 3 / 2;
soundMenang();
} else if (cocok == 1) {
saldo /= 2;
soundKalah();
} else if (cocok == 0) {
saldo = 0;
soundKalah();
}
}
void inisialisasiTebakan() {
for (int i = 0; i < 4; i++) {
tebakan[i] = -1;
}
}
void soundKalah() {
// Play a Wah-Wah-Wah-Wah sound
tone(buzzer, NOTE_DS5);
delay(300);
tone(buzzer, NOTE_D5);
delay(300);
tone(buzzer, NOTE_CS5);
delay(300);
for (byte i = 0; i < 10; i++) {
for (int pitch = -10; pitch <= 10; pitch++) {
tone(buzzer, NOTE_C5 + pitch);
delay(6);
}
}
noTone(buzzer);
}
void soundMenang() {
tone(buzzer, NOTE_E4);
delay(150);
tone(buzzer, NOTE_G4);
delay(150);
tone(buzzer, NOTE_E5);
delay(150);
tone(buzzer, NOTE_C5);
delay(150);
tone(buzzer, NOTE_D5);
delay(150);
tone(buzzer, NOTE_G5);
delay(150);
noTone(buzzer);
}
Masukan uang (Rp. 500)