#include "GameSounds.h"
void setup() {
// You can play any game sound here to test
playMelody(tetrisMelody, tetrisDurations, sizeof(tetrisMelody) / sizeof(int));
delay(2000);
playMelody(snakeMelody, snakeDurations, sizeof(snakeMelody) / sizeof(int));
delay(2000);
playMelody(tttMelody, tttDurations, sizeof(tttMelody) / sizeof(int));
delay(2000);
playMelody(flappyMelody, flappyDurations, sizeof(flappyMelody) / sizeof(int));
delay(2000);
playMelody(carMelody, carDurations, sizeof(carMelody) / sizeof(int));
delay(2000);
playMelody(shootMelody, shootDurations, sizeof(shootMelody) / sizeof(int));
delay(2000);
playMelody(pongMelody, pongDurations, sizeof(pongMelody) / sizeof(int));
delay(2000);
}
void loop() {
// Nothing here. Use setup() for demonstration
}