#include "pitches.h"
// notes in the melody:
// Define the melody notes with pauses (0 represents a pause)
int melody[] = {
NOTE_AS3, NOTE_D4, NOTE_F4, NOTE_G4, 0, NOTE_F4, 0,
NOTE_AS3, NOTE_C4, NOTE_C4, NOTE_AS3, NOTE_D4, 0,
NOTE_D4, NOTE_F4, NOTE_G4, NOTE_A4, NOTE_G4, NOTE_F4, NOTE_D4, NOTE_C4, NOTE_C4,
NOTE_AS3, NOTE_C4, NOTE_C4, NOTE_D4, NOTE_AS3, NOTE_G3, 0,
NOTE_AS3, NOTE_D4, NOTE_F4, NOTE_G4, NOTE_A4, NOTE_G4, NOTE_F4, NOTE_G4, 0,
NOTE_AS3, NOTE_C4, NOTE_C4, NOTE_AS3, NOTE_D4, 0, NOTE_C4, NOTE_D4, NOTE_F4, NOTE_G4,
NOTE_AS4, NOTE_C5, NOTE_D5, NOTE_C5, NOTE_AS4, NOTE_G4, NOTE_AS4, NOTE_C5, NOTE_C5,
NOTE_AS4, NOTE_AS4, 0, NOTE_G4, NOTE_AS4, NOTE_C5, NOTE_C5, NOTE_AS4, NOTE_AS4, 0,
NOTE_AS4, NOTE_A4, NOTE_G4, 0, NOTE_F4, 0,
NOTE_AS4, NOTE_A4, NOTE_G4, 0, NOTE_A4, NOTE_G4, NOTE_F4, NOTE_D4, NOTE_AS3
};
int noteDurations[] = {
4, 4, 4, 2, 4, 2, 4,
4, 4, 4, 4, 2, 4,
8, 8, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 2, 4,
8, 8, 8, 8, 8, 2, 2, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 2, 4, 4, 4, 4, 4, 4, 2,
4, 4, 4, 2, 4, 2,
4, 4, 4, 8, 8, 4, 4, 4
};
void setup() {
// iterate over the notes of the melody:
for (int thisNote = 0; thisNote < 81; thisNote++) {
// to calculate the note duration, take one second divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 1000 / noteDurations[thisNote];
tone(8, melody[thisNote], noteDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
noTone(8);
}
}
void loop() {
// no need to repeat the melody.
}