#include <Wire.h>
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>
#include "all_frames.h"
//Display Configs
#define SCREEN_WIDTH 128
#define SCREEN_HEIGHT 64
#define OLED_RESET -1
#define SCREEN_ADDRESS 0x3C
// Animation Sleep
#define SLEEP_START_FRAME 90
#define SLEEP_END_FRAME 132
// Random time sleep
#define SLEEP_TIMEOUT_MIN 10000 // 10s
#define SLEEP_TIMEOUT_MAX 60000 // 60s
Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, OLED_RESET);
//Status
bool isSleep = false;
unsigned long sleepStartTime = 0;
unsigned long sleepDuration = 0;
// Animation Configs
#define FRAME_DELAY 42 // 24FPS
void setup() {
Serial.begin(115200);
// (SCL,SDA) of Display
Wire.begin(2, 4);
if (!display.begin(SSD1306_SWITCHCAPVCC, SCREEN_ADDRESS)) {
Serial.println(F("SSD1306 allocation failed"));
for (;;);
}
display.clearDisplay();
display.display();
sleepDuration = randomSleepTimeout();
}
void loop() {
static unsigned long lastFrameTime = 0;
static int currentFrame = 0;
unsigned long currentTime = millis();
if (isSleep && (currentTime - sleepStartTime >= sleepDuration)) {
isSleep = false;
sleepDuration = randomSleepTimeout();
}
// Start sleeping from first sleep frame
if (!isSleep && ( currentFrame - SLEEP_START_FRAME == 0 )) {
sleepStartTime = currentTime;
isSleep = true;
}
// Draw frame
if (currentTime - lastFrameTime >= FRAME_DELAY) {
lastFrameTime = currentTime;
display.clearDisplay();
if (isSleep) {
currentFrame++;
if (currentFrame > SLEEP_END_FRAME) {
currentFrame = SLEEP_START_FRAME;
}
} else {
currentFrame = (currentFrame + 1) % TOTAL_FRAMES;
}
display.drawBitmap(0, 0, frames[currentFrame], FRAME_WIDTH, FRAME_HEIGHT, SSD1306_WHITE);
}
display.display();
}
// Function to generate random sleep time from 10 -> 60 seconds
unsigned long randomSleepTimeout() {
return random(SLEEP_TIMEOUT_MIN, SLEEP_TIMEOUT_MAX + 1);
}