//simple melody player
//note definitions
#define BUZPIN 8 //replace with your buzzer pin
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_DB3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
#define REST 0
#define TEMPO 1
#define STYLE 2
#define LARGO 50
#define ADAGIO 70
#define MODERATO 110
#define ALLEGRO 140
#define PRESTO 170
#define STACCATO 100
#define PORTATO 50
#define LEGATO 15
//Star Wars song defined below. Substitute your own song if desired
const uint16_t songMelody[] = {
TEMPO, STYLE,
NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_F5, NOTE_C6, REST,
NOTE_AS5, NOTE_A5, NOTE_G5, NOTE_F6, NOTE_C6, REST,
NOTE_AS5, NOTE_A5, NOTE_G5, NOTE_F6, NOTE_C6, REST,
NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_G5, REST,
NOTE_C5, NOTE_C5, NOTE_C5, NOTE_F5, NOTE_C6, REST,
NOTE_AS5, NOTE_A5, NOTE_G5, NOTE_F6, NOTE_C6, REST,
NOTE_AS5, NOTE_A5, NOTE_G5, NOTE_F6, NOTE_C6, REST,
NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_G5, REST,
TEMPO, STYLE,
NOTE_C5, NOTE_C5, NOTE_D5, REST,
NOTE_D5, NOTE_AS5, NOTE_A5, NOTE_G5,
NOTE_F5, NOTE_F5, NOTE_G5, NOTE_A5, NOTE_G5, NOTE_D5,
NOTE_E5, NOTE_C5, NOTE_C5,
NOTE_D5, NOTE_D5, NOTE_AS5, NOTE_A5, NOTE_G5, NOTE_F5,
NOTE_C6, NOTE_G5, NOTE_G5, NOTE_G5, REST,
STYLE,
NOTE_C5, NOTE_D5, NOTE_D5, NOTE_AS5,
NOTE_A5, NOTE_G5, NOTE_F5, NOTE_F5, NOTE_G5, NOTE_A5,
NOTE_G5, NOTE_D5, NOTE_E5,
NOTE_C6, NOTE_C6, NOTE_F6, NOTE_DS6, NOTE_CS6,
NOTE_C6, NOTE_AS5, NOTE_GS5, NOTE_G5, NOTE_F5, NOTE_C6
};
const byte songDurations[] = {
ALLEGRO, PORTATO,
8, 8, 8, 2, 2, 16,
8, 8, 8, 2, 2, 16,
8, 8, 8, 2, 2, 16,
8, 8, 8, 2, 16,
8, 8, 8, 2, 2, 16,
8, 8, 8, 2, 2, 16,
8, 8, 8, 2, 2, 16,
8, 8, 8, 2, 8,
MODERATO, LEGATO,
8, 16, 4, 8,
8, 8, 8, 8,
8, 16, 16, 8, 8, 8,
4, 8, 8,
4, 8, 8, 8, 8, 8,
4, 4, 16, 8, 8,
PORTATO,
8, 16, 4, 8,
8, 16, 8, 8, 8, 8,
4, 8, 4,
16, 8, 4, 8, 4,
8, 4, 8, 4, 8, 1
};
void setup() {
// put your setup code here, to run once:
Serial.begin(9600);
pinMode(BUZPIN, OUTPUT);
delay(1500); //delay so speaker does not sound while program is loading
}
void playSong() {
int songLength = sizeof(songDurations) / sizeof(songDurations[0]);
unsigned long toneLength;
unsigned int freq;
float tempo = 2000; //ms for a whole note
unsigned long release = 50;
for (int i = 0; i < songLength; i++) {
toneLength = tempo / songDurations[i];
Serial.println(toneLength);
freq = songMelody[i];
if (freq > 30) {
tone(BUZPIN, freq, toneLength - release); //subtract off 50 ms so notes have a definite end
delay(toneLength);
}
if (freq == REST){ //zero freq
delay(toneLength); //just delay
}
if (freq == TEMPO){
tempo = float(songDurations[i]) / 60.0; //in this case songDurations[] contains the new tempo in bpm
tempo = 4000 / tempo;
}
if (freq == STYLE){
release = songDurations[i]; //ms to release note early
}
}
}
void loop() {
// put your main code here, to run repeatedly:
playSong();
do {
} while (true); //press reset to play again
}