#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
int buzzer = 8;
int melody[] = {
NOTE_E3, NOTE_G3, NOTE_A3, NOTE_A3, 0,
NOTE_A3, NOTE_B3, NOTE_C4, NOTE_C4, 0,
NOTE_C4, NOTE_D4, NOTE_B3, NOTE_B3, 0,
NOTE_A3, NOTE_G3, NOTE_E3, NOTE_E3, 0,
NOTE_E3, NOTE_G3, NOTE_A3, NOTE_A3, 0,
NOTE_A3, NOTE_B3, NOTE_C4, NOTE_C4, 0,
NOTE_C4, NOTE_D4, NOTE_B3, NOTE_B3, 0,
NOTE_A3, NOTE_G3, NOTE_E3, NOTE_E3, 0,
NOTE_G3, NOTE_FS3, NOTE_G3, NOTE_E3,
NOTE_E3, NOTE_D3, NOTE_E3, NOTE_B2,
NOTE_G3, NOTE_FS3, NOTE_G3, NOTE_E3,
NOTE_E3, NOTE_D3, NOTE_E3, NOTE_B2
};
int noteDurations[] = {
8, 8, 4, 4, 4,
8, 8, 4, 4, 4,
8, 8, 4, 4, 4,
8, 8, 4, 4, 4,
8, 8, 4, 4, 4,
8, 8, 4, 4, 4,
8, 8, 4, 4, 4,
8, 8, 4, 4, 4,
8, 8, 4, 4,
8, 8, 4, 4,
8, 8, 4, 4,
8, 8, 4, 4
};
void setup() {
for (int i = 0; i < sizeof(melody)/sizeof(melody[0]); i++) {
int noteDuration = 1000 / noteDurations[i];
if (melody[i] == 0) {
delay(noteDuration); // rest
} else {
tone(buzzer, melody[i], noteDuration);
delay(noteDuration * 1.3); // pause between notes
noTone(buzzer);
}
}
}
void loop() {
// play once
}