#include <Arduino.h>
// Pin definitions
const int NUM_PLAYERS = 2;
const int BUTTON_PINS[NUM_PLAYERS] = {5, 4};
const int LED_PINS[NUM_PLAYERS] = {18, 19};
const int BUZZER_PINS[NUM_PLAYERS] = {2, 3};
const int RESET_BUTTON_PIN = 10;
volatile bool buttonPressed[NUM_PLAYERS] = {false, false};
volatile unsigned long pressTime[NUM_PLAYERS] = {0, 0};
// Note frequency definitions (in Hertz)
// Each note corresponds to a specific frequency that creates that pitch
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262 // Middle C
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440 // Concert A
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
#define REST 0 // REST means silence
boolean someoneBuzzed = false;
void IRAM_ATTR player1ISR() {
if (!someoneBuzzed) {
buttonPressed[0] = true;
pressTime[0] = micros();
}
}
void IRAM_ATTR player2ISR() {
if (!someoneBuzzed) {
buttonPressed[1] = true;
pressTime[1] = micros();
}
}
// Player 1 Victory Jingle (Ascending chromatic scale)
int player1_melody[] = {
NOTE_C5, NOTE_CS5, NOTE_D5, NOTE_DS5, NOTE_E5, NOTE_F5, NOTE_FS5, NOTE_G5, NOTE_GS5, NOTE_A5, NOTE_AS5, NOTE_B5, NOTE_C6
};
int player1_durations[] = {
75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 200
};
int player1_notes = 13;
// Player 2 Victory Jingle (Ta-da! style)
int player2_melody[] = {
NOTE_D4, NOTE_D4, NOTE_D4, NOTE_G4,
REST, NOTE_G4, NOTE_A4, NOTE_B4, NOTE_G4
};
int player2_durations[] = {
100, 100, 200, 400,
100, 200, 200, 200, 600
};
int player2_notes = 9;
// Calculate total melody durations for LED synchronization
const unsigned long PLAYER1_MELODY_DURATION = 1100; // 12*75 + 200 = 1100ms
const unsigned long PLAYER2_MELODY_DURATION = 1300; // 100+100+200+400+100+200+200+200+600 = 1300ms
// Array to store melody durations for easy access
const unsigned long MELODY_DURATIONS[NUM_PLAYERS] = {PLAYER1_MELODY_DURATION, PLAYER2_MELODY_DURATION};
// Game state variables
unsigned long ledOnTimes[NUM_PLAYERS] = {0, 0};
boolean ledsOn[NUM_PLAYERS] = {false, false};
boolean jinglesPlayed[NUM_PLAYERS] = {false, false};
int lastButtonStates[NUM_PLAYERS] = {HIGH, HIGH};
int lastResetButtonState = HIGH;
int winner = -1;
void setup() {
for (int i = 0; i < NUM_PLAYERS; i++) {
pinMode(BUTTON_PINS[i], INPUT);
pinMode(LED_PINS[i], OUTPUT);
pinMode(BUZZER_PINS[i], OUTPUT);
}
pinMode(RESET_BUTTON_PIN, INPUT_PULLUP);
attachInterrupt(digitalPinToInterrupt(BUTTON_PINS[0]),
player1ISR, FALLING);
attachInterrupt(digitalPinToInterrupt(BUTTON_PINS[1]),
player2ISR, FALLING);
Serial.begin(115200);
}
void playJingle(int player) {
if (player == 0) {
// Play Player 1's jingle
for (int i = 0; i < player1_notes; i++) {
if (player1_melody[i] != REST) {
tone(BUZZER_PINS[player], player1_melody[i]);
} else {
noTone(BUZZER_PINS[player]);
}
delay(player1_durations[i]);
}
} else if (player == 1) {
// Play Player 2's jingle
for (int i = 0; i < player2_notes; i++) {
if (player2_melody[i] != REST) {
tone(BUZZER_PINS[player], player2_melody[i]);
} else {
noTone(BUZZER_PINS[player]);
}
delay(player2_durations[i]);
}
}
noTone(BUZZER_PINS[player]);
}
void loop() {
// Check reset button
int resetButtonState = digitalRead(RESET_BUTTON_PIN);
if (resetButtonState == LOW && lastResetButtonState == HIGH) {
// Reset everything
someoneBuzzed = false;
winner = -1;
for (int i = 0; i < NUM_PLAYERS; i++) {
digitalWrite(LED_PINS[i], LOW);
noTone(BUZZER_PINS[i]);
ledsOn[i] = false;
jinglesPlayed[i] = false;
ledOnTimes[i] = 0;
}
Serial.println("RESET! Ready for next round.");
}
lastResetButtonState = resetButtonState;
// Check player buttons
for (int player = 0; player < NUM_PLAYERS; player++) {
int buttonState = digitalRead(BUTTON_PINS[player]);
// Detect button press
if (buttonState == LOW &&
lastButtonStates[player] == HIGH &&
!someoneBuzzed) {
// This player wins!
digitalWrite(LED_PINS[player], HIGH);
ledOnTimes[player] = millis();
ledsOn[player] = true;
someoneBuzzed = true;
winner = player;
Serial.print("BUZZ! Player ");
Serial.print(player + 1);
Serial.println(" wins!");
// Play the victory jingle!
playJingle(player);
jinglesPlayed[player] = true;
}
// Turn off LED after melody duration instead of fixed 2 seconds
if (ledsOn[player] &&
(millis() - ledOnTimes[player] >= MELODY_DURATIONS[player])) {
digitalWrite(LED_PINS[player], LOW);
ledsOn[player] = false;
}
lastButtonStates[player] = buttonState;
}
delay(10);
}