from machine import Pin
from time import sleep
import lcd
import random
lcd_rs=Pin(12,Pin.OUT)
lcd_e=Pin(11,Pin.OUT)
lcd_d4=Pin(10,Pin.OUT)
lcd_d5=Pin(9,Pin.OUT)
lcd_d6=Pin(8,Pin.OUT)
lcd_d7=Pin(7,Pin.OUT)
button=Pin(14,Pin.IN)
lcd.init(lcd_rs, lcd_e, lcd_d4, lcd_d5, lcd_d6, lcd_d7)
lcd.clear()
lcd.load_custom_chars()
player_col=1
player_row=1
previous_button=0
obstacle_col=15
obstacle_row=random.randint(0,1)
while True:
current_button=button.value()
if current_button==1 and previous_button==0:
if player_row==1:
player_row=0
else:
player_row=1
previous_button=current_button
lcd.clear()
lcd.setCursor(player_col,player_row)
lcd.print(chr(0))
lcd.setCursor(obstacle_col,obstacle_row)
lcd.print(chr(1))
if obstacle_col== player_col and obstacle_row==player:
lcd.setCurosr(0,0)
lcd.print(" Game Over! ")
lcd.setCursor(0,1)
lcd.print(" Restarting..... ")
sleep(2)
player_row=1
obstacle_col=15
obstacle_row=random.randint(0,1)
lcd.clear()
continue
obstacle_col=obstacle_col-1
if obstacle_col<0:
obstacle_col=15
obstacle_row=random.randint(0,1)
sleep(0.15)