#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
#define REST 0
#define WHOLE 1600
#define HALF 800
#define QUARTER 400
#define EIGHTH 200
#define SIXTEENTH 100
#define BUZZER_PIN 9
#define MAX_QUEUE 128
struct ToneEvent {
float frequency;
int duration;
};
ToneEvent toneQueue[MAX_QUEUE];
int queueStart = 0;
int queueEnd = 0;
bool isPlaying = false;
unsigned long toneStartTime = 0;
void enqueueTone(float freq, int dur) {
if ((queueEnd + 1) % MAX_QUEUE != queueStart) {
toneQueue[queueEnd] = { freq, dur };
queueEnd = (queueEnd + 1) % MAX_QUEUE;
}
}
void updateToneManager() {
unsigned long now = millis();
if (!isPlaying && queueStart != queueEnd) {
ToneEvent t = toneQueue[queueStart];
tone(BUZZER_PIN, t.frequency);
toneStartTime = now;
isPlaying = true;
} else if (isPlaying) {
ToneEvent t = toneQueue[queueStart];
if (now - toneStartTime >= t.duration) {
noTone(BUZZER_PIN);
queueStart = (queueStart + 1) % MAX_QUEUE;
isPlaying = false;
}
}
}
void notifyRunning() {
float notes[] = { NOTE_E4, NOTE_G4, NOTE_E4 };
int durations[] = { EIGHTH, EIGHTH, QUARTER }; // bisa divariasikan
for (int i = 0; i < 3; i++) {
enqueueTone(notes[i], durations[i]);
}
}
void notifyMessageReceived() {
float notes[] = { NOTE_C5, NOTE_E5, NOTE_G5 };
int durations[] = { EIGHTH, EIGHTH, QUARTER };
for (int i = 0; i < 3; i++) {
enqueueTone(notes[i], durations[i]);
}
}
void playMarioTheme() {
int melody[] = {
NOTE_E7, NOTE_E7, REST, NOTE_E7, REST, NOTE_C7, NOTE_E7, REST,
NOTE_G7, REST, REST, REST, NOTE_G6, REST, REST, REST,
NOTE_C7, REST, REST, NOTE_G6, REST, REST, NOTE_E6, REST,
REST, NOTE_A6, REST, NOTE_B6, REST, NOTE_AS6, NOTE_A6, REST,
NOTE_G6, NOTE_E7, NOTE_G7, NOTE_A7, REST, NOTE_F7, NOTE_G7,
REST, NOTE_E7, REST, NOTE_C7, NOTE_D7, NOTE_B6, REST, REST,
NOTE_C7, REST, REST, NOTE_G6, REST, REST, NOTE_E6, REST,
REST, NOTE_A6, REST, NOTE_B6, REST, NOTE_AS6, NOTE_A6, REST,
NOTE_G6, NOTE_E7, NOTE_G7, NOTE_A7, REST, NOTE_F7, NOTE_G7,
REST, NOTE_E7, REST, NOTE_C7, NOTE_D7, NOTE_B6, REST, REST
};
byte tempo[] = {
12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12,
9, 9, 9, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12,
9, 9, 9, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12
};
const float factor = 1; // sesuai panduan: durasi + 30%
for (int i = 0; i < sizeof(melody) / sizeof(int); i++) {
int baseDuration = 1000 / tempo[i];
int fullDuration = baseDuration * factor;
enqueueTone(melody[i], fullDuration);
}
}
void playUnderworldTheme() {
int melody[] = {
NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4, NOTE_AS3, NOTE_AS4, 0, 0,
NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4, NOTE_AS3, NOTE_AS4, 0, 0,
NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4, NOTE_DS3, NOTE_DS4, 0, 0,
NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4, NOTE_DS3, NOTE_DS4, 0, 0,
NOTE_DS4, NOTE_CS4, NOTE_D4, NOTE_CS4, NOTE_DS4,
NOTE_DS4, NOTE_GS3, NOTE_G3, NOTE_CS4, NOTE_C4, NOTE_FS4, NOTE_F4, NOTE_E3,
NOTE_AS4, NOTE_A4, NOTE_GS4, NOTE_DS4, NOTE_B3, NOTE_AS3, NOTE_A3, NOTE_GS3,
0, 0, 0
};
byte tempo[] = {
12, 12, 12, 12, 12, 12, 6, 3,
12, 12, 12, 12, 12, 12, 6, 3,
12, 12, 12, 12, 12, 12, 6, 3,
12, 12, 12, 12, 12, 12, 6, 6,
18, 18, 18, 6, 6,
6, 6, 6, 6, 18, 18, 18, 18,
18, 18, 10, 10, 10, 10, 10, 10,
3, 3, 3
};
for (int i = 0; i < sizeof(melody) / sizeof(int); i++) {
int duration = 1000 / tempo[i];
enqueueTone(melody[i], duration);
}
}
// #define WHOLE 1600
// #define HALF 800
// #define QUARTER 400
// #define EIGHTH 200
// #define SIXTEENTH 100
void notifyError() {
enqueueTone(0, SIXTEENTH); // jeda
enqueueTone(NOTE_G3, QUARTER); // nada rendah
enqueueTone(0, SIXTEENTH);
enqueueTone(NOTE_G3, QUARTER); // nada rendah
enqueueTone(0, SIXTEENTH); // jeda
enqueueTone(NOTE_G3, QUARTER); // nada rendah
}
void playHappyBirthday() {
int melody[] = {
NOTE_C4, NOTE_C4, NOTE_D4, NOTE_C4, NOTE_F4, NOTE_E4,
NOTE_C4, NOTE_C4, NOTE_D4, NOTE_C4, NOTE_G4, NOTE_F4,
NOTE_C4, NOTE_C4, NOTE_C5, NOTE_A4, NOTE_F4, NOTE_E4, NOTE_D4,
NOTE_AS4, NOTE_AS4, NOTE_A4, NOTE_F4, NOTE_G4, NOTE_F4
};
byte tempo[] = {
4, 8, 4, 4, 4, 2,
4, 8, 4, 4, 4, 2,
4, 8, 4, 4, 4, 4, 4,
4, 8, 4, 4, 4, 2
};
for (int i = 0; i < sizeof(melody) / sizeof(int); i++) {
int duration = 1000 / tempo[i];
enqueueTone(melody[i], duration);
}
}
void playTwinkle() {
int melody[] = {
NOTE_C4, NOTE_C4, NOTE_G4, NOTE_G4, NOTE_A4, NOTE_A4, NOTE_G4, REST,
NOTE_F4, NOTE_F4, NOTE_E4, NOTE_E4, NOTE_D4, NOTE_D4, NOTE_C4, NOTE_C4
};
byte tempo[] = {
4, 4, 4, 4, 4, 4, 2, 4,
4, 4, 4, 4, 4, 4, 2, 2
};
for (int i = 0; i < sizeof(melody) / sizeof(int); i++) {
int duration = 1000 / tempo[i];
enqueueTone(melody[i], duration);
}
}
void playNokia() {
int melody[] = {
NOTE_E5, NOTE_D5, NOTE_FS4, NOTE_GS4,
NOTE_CS5, NOTE_B4, NOTE_D4, NOTE_E4,
NOTE_B4, NOTE_A4, NOTE_CS4, NOTE_E4, NOTE_A4
};
byte tempo[] = {
8, 8, 4, 4,
8, 8, 4, 4,
8, 8, 4, 4, 2
};
for (int i = 0; i < sizeof(melody) / sizeof(int); i++) {
int duration = 1000 / tempo[i];
enqueueTone(melody[i], duration);
}
}
void playRickRoll() {
int melody[] = {
NOTE_G4, NOTE_A4, NOTE_C5, NOTE_A4, NOTE_E5, NOTE_E5, REST,
NOTE_D5, REST,
NOTE_G4, NOTE_A4, NOTE_C5, NOTE_A4, NOTE_D5, NOTE_D5, REST,
NOTE_C5, REST, NOTE_B4, NOTE_A4, REST,
NOTE_G4, NOTE_A4, NOTE_C5, NOTE_A4, NOTE_C5, NOTE_D5, REST,
NOTE_B4, NOTE_A4, NOTE_G4, REST, NOTE_G4, REST, NOTE_D5, REST, NOTE_C5, REST,
NOTE_G4, NOTE_A4, NOTE_C5, NOTE_A4, NOTE_E5, NOTE_E5, REST,
NOTE_D5, REST,
NOTE_G4, NOTE_A4, NOTE_C5, NOTE_A4, NOTE_G5, NOTE_B4, REST,
NOTE_C5, REST, NOTE_B4, NOTE_A4, REST,
NOTE_G4, NOTE_A4, NOTE_C5, NOTE_A4, NOTE_C5, NOTE_D5, REST,
NOTE_B4, NOTE_A4, NOTE_G4, REST, NOTE_G4, REST, NOTE_D5, REST, NOTE_C5, REST,
NOTE_C5, REST, NOTE_D5, REST, NOTE_G4, REST, NOTE_D5, REST, NOTE_E5, REST,
NOTE_G5, NOTE_F5, NOTE_E5, REST,
NOTE_C5, REST, NOTE_D5, REST, NOTE_G4, REST
// (Potong sebagian supaya contoh tidak kepanjangan)
};
byte tempo[] = {
8, 8, 8, 8, 2, 8, 8,
2, 8,
8, 8, 8, 8, 2, 8, 8,
4, 8, 8, 8, 8,
8, 8, 8, 8, 2, 8, 8,
2, 8, 4, 8, 8, 8, 8, 8, 1, 4,
8, 8, 8, 8, 2, 8, 8,
2, 8,
8, 8, 8, 8, 2, 8, 8,
2, 8, 8, 8, 8,
8, 8, 8, 8, 2, 8, 8,
4, 8, 3, 8, 8, 8, 8, 8, 1, 4,
2, 6, 2, 6, 4, 4, 2, 6, 2, 3,
8, 8, 8, 8,
2, 6, 2, 6, 2, 1
};
for (int i = 0; i < sizeof(melody) / sizeof(int); i++) {
int duration = 1000 / tempo[i];
enqueueTone(melody[i], duration);
}
}
unsigned long lastEventTime = 0;
int eventState = 0;
void setup() {
pinMode(BUZZER_PIN, OUTPUT);
}
const int activeCases[] = {0,8,7,5};
void loop() {
unsigned long currentMillis = millis();
if (currentMillis - lastEventTime >= 4000) {
lastEventTime = currentMillis;
switch (activeCases[eventState]) {
case 0: playMarioTheme(); break;
case 1: playUnderworldTheme(); break;
case 2: notifyRunning(); break;
case 3: notifyMessageReceived(); break;
case 4: notifyError(); break;
case 5: playRickRoll(); break;
case 6: playHappyBirthday(); break;
case 7: playTwinkle(); break;
case 8: playNokia(); break;
}
eventState = (eventState + 1) % (sizeof(activeCases) / sizeof(int));
}
updateToneManager();
}