from machine import Pin
import lcd
import random
from time import sleep
lcd_rs=Pin(12,Pin.OUT)
lcd_e=Pin(11,Pin.OUT)
lcd_d4=Pin(10,Pin.OUT)
lcd_d5=Pin(9,Pin.OUT)
lcd_d6=Pin(8,Pin.OUT)
lcd_d7=Pin(7,Pin.OUT)
lcd.init(lcd_rs,lcd_e,lcd_d4,lcd_d5,lcd_d6,lcd_d7)
lcd.clear
lcd.load_custom_chars()
player_col=1
player_row=1
previous_button=0
obstacle_col=15
obstacle_row=random.randint(0,1)
button=Pin(14,Pin.IN)
while True:
current_button=button.value()
if current_button==1 and previous_button==0:
if player_row==1:
player_row=0
else:
player_row=1
previous_button=current_button
lcd.clear()
lcd.setCursor(player_col, player_row)
lcd.print(chr(0))
lcd.setCursor(obstacle_col,obstacle_row)
lcd.print(chr(1))
if obstacle_col == player_col and obstacle_row == player_row:
lcd.setCursor(0, 0)
lcd.print(" Game Over! ")
lcd.setCursor(0, 1)
lcd.print(" Restarting... ")
sleep(2)
# Reset game state
player_row = 1
obstacle_col = 15
obstacle_row = random.randint(0, 1)
lcd.clear()
continue
obstacle_col=obstacle_col-1
if obstacle_col<0:
obstacle_col=15
obstacle_row=random.randint(0,1)
sleep(0.2)