#include <WiFi.h>
#include <PubSubClient.h>
// Wokwi WiFi - works in simulation
const char* ssid = "Wokwi-GUEST";
const char* password = "";
const char* mqtt_server = "test.mosquitto.org";
WiFiClient espClient;
PubSubClient client(espClient);
const int ledPin = 2;
bool ledState = false;
void setup_wifi() {
delay(10);
Serial.println("Connecting to WiFi...");
WiFi.begin(ssid, password);
while (WiFi.status() != WL_CONNECTED) {
delay(500);
Serial.print(".");
}
Serial.println("");
Serial.println("WiFi connected");
Serial.println("IP address: ");
Serial.println(WiFi.localIP());
}
void callback(char* topic, byte* message, unsigned int length) {
Serial.print("Message arrived on topic: ");
Serial.print(topic);
Serial.print(". Message: ");
String messageTemp;
for (int i = 0; i < length; i++) {
messageTemp += (char)message[i];
}
Serial.println(messageTemp);
// Check if message is for LED control
if (String(topic) == "wokwi/led/control") {
Serial.print("Changing LED to ");
if(messageTemp == "ON"){
digitalWrite(ledPin, HIGH);
ledState = true;
Serial.println("ON");
client.publish("wokwi/led/status", "ON");
}
else if(messageTemp == "OFF"){
digitalWrite(ledPin, LOW);
ledState = false;
Serial.println("OFF");
client.publish("wokwi/led/status", "OFF");
}
}
}
void reconnect() {
// Loop until we're reconnected
while (!client.connected()) {
Serial.print("Attempting MQTT connection...");
// Create a random client ID
String clientId = "WokwiClient-";
clientId += String(random(0xffff), HEX);
// Attempt to connect
if (client.connect(clientId.c_str())) {
Serial.println("connected");
// Subscribe to control topic
client.subscribe("wokwi/led/control");
// Publish connected message
client.publish("wokwi/led/status", "connected");
} else {
Serial.print("failed, rc=");
Serial.print(client.state());
Serial.println(" try again in 5 seconds");
delay(5000);
}
}
}
void setup() {
pinMode(ledPin, OUTPUT);
digitalWrite(ledPin, LOW);
Serial.begin(115200);
setup_wifi();
client.setServer(mqtt_server, 1883);
client.setCallback(callback);
}
void loop() {
if (!client.connected()) {
reconnect();
}
client.loop();
// Add a small delay
delay(100);
}