#include <LiquidCrystal.h>
#include <Keypad.h>
// Initialize LCD (RS, EN, D4, D5, D6, D7)
LiquidCrystal lcd(PB0, PB1, PB10, PB11, PB12, PB13);
const byte ROWS = 4;
const byte COLS = 4;
// Define keypad layout
char keys[ROWS][COLS] = {
{'1','2','3','A'},
{'4','5','6','B'},
{'7','8','9','C'},
{'*','0','#','D'}
};
// Define row and column pins
byte rowPins[ROWS] = {PA0,PA1,PA2,PA3};
byte colPins[COLS] = {PA4, PA5, PA6, PA7};
// Create keypad object
Keypad keypad = Keypad(makeKeymap(keys), rowPins, colPins, ROWS, COLS);
void setup() {
lcd.begin(16, 2);
lcd.print("STM32 Keypad AND LCD");
delay(1000);
lcd.clear();
}
void loop() {
char key = keypad.getKey(); // Read key pressed
if (key) {
lcd.clear();
lcd.setCursor(0, 0);
lcd.print("Key Pressed:");
lcd.setCursor(0, 1);
lcd.print(key);
}
}