/*
Lagu : Mantan Terindah – Raisa
Instrumen : Passive Buzzer
Pin Buzzer : D8
*/
#define BUZZER 8
// Definisi frekuensi nada
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define REST 0
// Melodi (disederhanakan dari lagu asli)
int melody[] = {
// Verse
NOTE_G4, NOTE_A4, NOTE_B4, NOTE_B4, NOTE_A4, NOTE_G4, NOTE_E4,
NOTE_G4, NOTE_A4, NOTE_B4, NOTE_D5, NOTE_B4, NOTE_A4,
NOTE_B4, NOTE_A4, NOTE_G4, NOTE_E4, NOTE_D4, NOTE_E4, NOTE_G4,
NOTE_G4, NOTE_A4, NOTE_B4, NOTE_A4, NOTE_G4, NOTE_E4,
// Bridge
NOTE_E4, NOTE_F4, NOTE_G4, NOTE_A4, NOTE_B4, NOTE_C5,
NOTE_C5, NOTE_B4, NOTE_A4, NOTE_G4, NOTE_A4, NOTE_G4,
// Reff
NOTE_E5, NOTE_E5, NOTE_D5, NOTE_B4, NOTE_G4, NOTE_A4, NOTE_B4,
NOTE_B4, NOTE_B4, NOTE_A4, NOTE_G4, NOTE_E4,
NOTE_G4, NOTE_A4, NOTE_B4, NOTE_D5, NOTE_B4, NOTE_A4,
NOTE_E5, NOTE_E5, NOTE_D5, NOTE_B4, NOTE_G4, NOTE_A4, NOTE_B4,
NOTE_B5, NOTE_A5, NOTE_G5, NOTE_A5, NOTE_G5, NOTE_E5
};
// Durasi (4=seperempat, 8=seperdelapan, 2=setengah)
int noteDurations[] = {
8,8,4,4,4,4,2,
8,8,4,4,4,2,
8,8,4,4,4,4,2,
8,8,4,4,4,4,
8,8,8,8,4,4,
4,4,4,4,4,2,
4,4,4,4,4,4,2,
4,4,4,4,2,
4,4,4,4,4,2,
4,4,4,4,4,4,2,
4,4,4,4,2,2
};
void setup() {
int notes = sizeof(melody) / sizeof(int);
for (int i = 0; i < notes; i++) {
int duration = 1000 / noteDurations[i];
int note = melody[i];
if (note == REST) {
delay(duration);
} else {
tone(BUZZER, note, duration);
}
int pause = duration * 1.30;
delay(pause);
noTone(BUZZER);
}
}
void loop() {
// Tidak diulang otomatis
}