#include <TFT_eSPI.h>
#include <SPI.h>
#include "colors.h"
TFT_eSPI tft = TFT_eSPI();
//TFT_eSPI tft = TFT_eSPI(240, 320);
unsigned long targetTime = 0;
byte red = 31;
byte green = 0;
byte blue = 0;
byte state = 0;
// Colour order is RGB 5+6+5 bits each
unsigned int colour = red << 11;
void setup(void) {
Serial.begin(9600);
tft.init();
tft.setRotation(0);
tft.fillScreen(TFT_BLACK);
targetTime = millis() + 1000;
}
void loop() {
if (targetTime < millis()) {
targetTime = millis() + 10000;
// Fill the screen with rainbow colours
rainbow_fill();
// The standard AdaFruit font still works as before
// Background is not defined so it is transparent
tft.setTextColor(TFT_BLACK);
tft.setCursor (60, 5);
// Select font 0 which is the Adafruit font
tft.setTextFont(0);
tft.print("Original Adafruit font!");
// tft.drawString("Original Adafruit font!",60,5,1);
// The new larger fonts do not need to use the .setCursor call, coords are embedded
// Do not plot the background colour
tft.setTextColor(TFT_BLACK);
// Overlay the black text on top of the rainbow plot (the advantage of not drawing the background colour!)
// Draw text centre at position 120, 14 using font 2
tft.drawCentreString("Font size 2", 120, 14, 2);
// Draw text centre at position 120, 30 using font 4
tft.drawCentreString("Font size 4", 120, 30, 4);
// Draw text centre at position 120, 54 using font 6
tft.drawCentreString("12.34", 120, 54, 6);
// Draw text centre at position 120, 92 using font 2
tft.drawCentreString("12.34 is in font size 6", 120, 92, 2);
// Note the x position is the top of the font!
// draw a floating point number
float pi = 3.14159; // Value to print
int precision = 3; // Number of digits after decimal point
int xpos = 90; // x position
int ypos = 110; // y position
int font = 2; // font number 2
// Draw rounded number and return new xpos delta for next print position
xpos += tft.drawFloat(pi, precision, xpos, ypos, font);
// Continue printing from new x position
tft.drawString(" is pi", xpos, ypos, font);
// We are using a size multiplier of 1
tft.setTextSize(1);
// Set text colour to black, no background (so transparent)
tft.setTextColor(TFT_BLACK);
// Set cursor to x = 36, y = 150 and use font 4
tft.setCursor(36, 150, 4);
// As we use println, the cursor moves to the next line
tft.println("Transparent...");
// Set cursor to x = 30, y = 175
tft.setCursor(30, 175);
// Set text colour to white and background to black
tft.setTextColor(TFT_WHITE, TFT_BLACK);
tft.println("White on black");
// Select font 4 without moving cursor
tft.setTextFont(4);
// Set cursor to x = 50, y = 210 without changing the font
tft.setCursor(50, 210);
tft.setTextColor(TFT_WHITE);
// By using #TFT print we can use all the formatting features like printing HEX
// Cursor does no move to next line
tft.print(57005, HEX);
// print and move cursor to next line
tft.println(48879, HEX);
// This time we will use green text on a black background
tft.setTextColor(TFT_GREEN, TFT_BLACK);
// Select font 2
tft.setTextFont(2);
//Text will wrap to the next line if needed, by luck it breaks the lines at spaces!
tft.println(" Ode to a Small Lump of Green Putty I Found in My Armpit One Midsummer Morning ");
}
}
// Fill screen with a rainbow pattern
void rainbow_fill() {
// The colours and state are not initialised so the start colour changes each time the function is called
for (int i = 319; i > 0; i--) {
// Draw a vertical line 1 pixel wide in the selected colour
// in this example tft.width() returns the pixel width of the display
tft.drawFastHLine(0, i, tft.width(), colour);
// This is a "state machine" that ramps up/down the colour brightnesses in sequence
switch (state) {
case 0:
green ++;
if (green == 64) {
green = 63;
state = 1;
}
break;
case 1:
red--;
if (red == 255) {
red = 0;
state = 2;
}
break;
case 2:
blue ++;
if (blue == 32) {
blue = 31;
state = 3;
}
break;
case 3:
green --;
if (green == 255) {
green = 0;
state = 4;
}
break;
case 4:
red ++;
if (red == 32) {
red = 31;
state = 5;
}
break;
case 5:
blue --;
if (blue == 255) {
blue = 0;
state = 0;
}
break;
}
colour = red << 11 | green << 5 | blue;
}
}