#include <Adafruit_NeoPixel.h>Adafruit_NeoPixel strip_pin11 = Adafruit_NeoPixel(30,11, NEO_GRB + NEO_KHZ800);
int zeit_aufhaengen = 1500;
int spiel = 0;
int zufallholz = 0;
int zufallzeit = 0;
int level = 0;
void Unterprogramm100();
bool holz1 = true;
bool holz2 = true;
bool holz3 = true;
bool holz4 = true;
bool holz5 = true;
bool holz6 = true;
bool holz7 = true;
bool holz8 = true;
void Unterprogramm3();
void Unterprogramm1();
void Unterprogramm0();
void Unterprogramm4();
void Unterprogramm5();
void Unterprogramm2();
void setup() {
strip_pin11.begin();
strip_pin11.show();
pinMode(5, OUTPUT);
pinMode(4, OUTPUT);
pinMode(6, OUTPUT);
pinMode(3, OUTPUT);
pinMode(7, OUTPUT);
pinMode(10, OUTPUT);
pinMode(9, OUTPUT);
pinMode(8, OUTPUT);
strip_pin11.setBrightness(50); zeit_aufhaengen = 1500; spiel = 0;
for (int i = 0; i < ( analogRead(4) + analogRead(5) ); i++) {
zufallholz = random( 0, 50 );
}
for (int i = 0; i < ( analogRead(4) + analogRead(5) ); i++) {
zufallzeit = random( 0, 10000 );
}
level = 0;
Unterprogramm0();
Unterprogramm100();
}
void loop() {
if (( analogRead(1) > 700 )) {
level = 1;
}
if (( analogRead(2) > 700 )) {
level = 2;
}
if (( analogRead(3) > 700 )) {
level = 3;
}
strip_pin11.show();
if (( ( analogRead(0) > 700 ) || ( spiel == 100 ) )) {
Unterprogramm1();
for (int i = 0; i < 5; i++) {
spiel = 0;
for (int i = 0; i < 30; i++) {
strip_pin11.setPixelColor(spiel, 0, 0, 100 );
spiel = ( spiel + 1 );
}
strip_pin11.show();
delay( 300 );
spiel = 0;
for (int i = 0; i < 30; i++) {
strip_pin11.setPixelColor(spiel, 0, 0, 0 );
spiel = ( spiel + 1 );
}
strip_pin11.show();
delay( 500 );
}
spiel = 1;
Unterprogramm2();
}
if (( ( level == 1 ) && ( spiel == 1 ) )) {
Unterprogramm3();
}
if (( ( level == 2 ) && ( spiel == 1 ) )) {
Unterprogramm4();
}
if (( ( level == 3 ) && ( spiel == 1 ) )) {
Unterprogramm5();
}
if (( spiel == 2 )) {
spiel = 0;
for (int i = 0; i < 30; i++) {
strip_pin11.setPixelColor(spiel, 100, 0, 0 );
spiel = ( spiel + 1 );
}
strip_pin11.show();
spiel = 2;
while ( ( spiel == 2 ) ) {
if (( analogRead(0) > 700 )) {
spiel = 0;
for (int i = 0; i < 30; i++) {
strip_pin11.setPixelColor(spiel, 0, 0, 0 );
spiel = ( spiel + 1 );
}
strip_pin11.show();
spiel = 100;
Unterprogramm0();
Unterprogramm100();
delay( 300 );
}
}
}
}//setzen
void Unterprogramm100() {
holz1 = true;
holz2 = true;
holz3 = true;
holz4 = true;
holz5 = true;
holz6 = true;
holz7 = true;
holz8 = true;
}//level 1
void Unterprogramm3() {
while ( ( spiel == 1 ) ) {
zufallzeit = random( 1000, 4000 );
delay( zufallzeit );
strip_pin11.setPixelColor(0, 100, 0, 0 );
strip_pin11.setPixelColor(1, 100, 0, 0 );
strip_pin11.show();
digitalWrite( 5, LOW );
zufallzeit = random( 1000, 4000 );
delay( zufallzeit );
strip_pin11.setPixelColor(4, 100, 0, 0 );
strip_pin11.setPixelColor(5, 100, 0, 0 );
strip_pin11.show();
digitalWrite( 4, LOW );
zufallzeit = random( 1000, 4000 );
delay( zufallzeit );
strip_pin11.setPixelColor(8, 100, 0, 0 );
strip_pin11.setPixelColor(9, 100, 0, 0 );
strip_pin11.show();
digitalWrite( 6, LOW );
zufallzeit = random( 1000, 4000 );
delay( zufallzeit );
strip_pin11.setPixelColor(12, 100, 0, 0 );
strip_pin11.setPixelColor(13, 100, 0, 0 );
strip_pin11.show();
digitalWrite( 3, LOW );
zufallzeit = random( 1000, 4000 );
delay( zufallzeit );
strip_pin11.setPixelColor(16, 100, 0, 0 );
strip_pin11.setPixelColor(17, 100, 0, 0 );
strip_pin11.show();
digitalWrite( 7, LOW );
zufallzeit = random( 1000, 4000 );
delay( zufallzeit );
strip_pin11.setPixelColor(21, 100, 0, 0 );
strip_pin11.setPixelColor(22, 100, 0, 0 );
strip_pin11.show();
digitalWrite( 10, LOW );
zufallzeit = random( 1000, 4000 );
delay( zufallzeit );
strip_pin11.setPixelColor(24, 100, 0, 0 );
strip_pin11.setPixelColor(25, 100, 0, 0 );
strip_pin11.show();
digitalWrite( 9, LOW );
zufallzeit = random( 1000, 4000 );
delay( zufallzeit );
strip_pin11.setPixelColor(29, 100, 0, 0 );
strip_pin11.setPixelColor(28, 100, 0, 0 );
strip_pin11.show();
digitalWrite( 8, LOW );
spiel = 2;
level = 0;
}
}//greun
void Unterprogramm1() {
strip_pin11.setPixelColor(0, 0, 100, 0 );
strip_pin11.setPixelColor(1, 0, 100, 0 );
strip_pin11.show();
digitalWrite( 5, HIGH );
delay( zeit_aufhaengen );
strip_pin11.setPixelColor(4, 0, 100, 0 );
strip_pin11.setPixelColor(5, 0, 100, 0 );
strip_pin11.show();
digitalWrite( 4, HIGH );
delay( zeit_aufhaengen );
strip_pin11.setPixelColor(8, 0, 100, 0 );
strip_pin11.setPixelColor(9, 0, 100, 0 );
strip_pin11.show();
digitalWrite( 6, HIGH );
delay( zeit_aufhaengen );
strip_pin11.setPixelColor(12, 0, 100, 0 );
strip_pin11.setPixelColor(13, 0, 100, 0 );
strip_pin11.show();
digitalWrite( 3, HIGH );
delay( zeit_aufhaengen );
strip_pin11.setPixelColor(16, 0, 100, 0 );
strip_pin11.setPixelColor(17, 0, 100, 0 );
strip_pin11.show();
digitalWrite( 7, HIGH );
delay( zeit_aufhaengen );
strip_pin11.setPixelColor(21, 0, 100, 0 );
strip_pin11.setPixelColor(22, 0, 100, 0 );
strip_pin11.show();
digitalWrite( 10, HIGH );
delay( zeit_aufhaengen );
strip_pin11.setPixelColor(24, 0, 100, 0 );
strip_pin11.setPixelColor(25, 0, 100, 0 );
strip_pin11.show();
digitalWrite( 9, HIGH );
delay( zeit_aufhaengen );
strip_pin11.setPixelColor(29, 0, 100, 0 );
strip_pin11.setPixelColor(28, 0, 100, 0 );
strip_pin11.show();
digitalWrite( 8, HIGH );
delay( zeit_aufhaengen );
}//led rot
void Unterprogramm0() {
strip_pin11.setPixelColor(0, 100, 0, 0 );
strip_pin11.setPixelColor(1, 100, 0, 0 );
strip_pin11.show();
strip_pin11.setPixelColor(4, 100, 0, 0 );
strip_pin11.setPixelColor(5, 100, 0, 0 );
strip_pin11.show();
strip_pin11.setPixelColor(8, 100, 0, 0 );
strip_pin11.setPixelColor(9, 100, 0, 0 );
strip_pin11.show();
strip_pin11.setPixelColor(12, 100, 0, 0 );
strip_pin11.setPixelColor(13, 100, 0, 0 );
strip_pin11.show();
strip_pin11.setPixelColor(16, 100, 0, 0 );
strip_pin11.setPixelColor(17, 100, 0, 0 );
strip_pin11.show();
strip_pin11.setPixelColor(21, 100, 0, 0 );
strip_pin11.setPixelColor(22, 100, 0, 0 );
strip_pin11.show();
strip_pin11.setPixelColor(24, 100, 0, 0 );
strip_pin11.setPixelColor(25, 100, 0, 0 );
strip_pin11.show();
strip_pin11.setPixelColor(28, 100, 0, 0 );
strip_pin11.setPixelColor(29, 100, 0, 0 );
strip_pin11.show();
}//level 2
void Unterprogramm4() {
while ( ( spiel == 1 ) ) {
zufallholz = random( 1, 9 );
if (( ( zufallholz == 1 ) && ( holz1 == true ) )) {
zufallzeit = random( 1000, 3000 );
delay( zufallzeit );
strip_pin11.setPixelColor(0, 100, 0, 0 );
strip_pin11.setPixelColor(1, 100, 0, 0 );
strip_pin11.show();
digitalWrite( 5, LOW );
holz1 = false;
}
if (( ( zufallholz == 2 ) && ( holz2 == true ) )) {
zufallzeit = random( 1000, 3000 );
delay( zufallzeit );
strip_pin11.setPixelColor(4, 100, 0, 0 );
strip_pin11.setPixelColor(5, 100, 0, 0 );
strip_pin11.show();
digitalWrite( 4, LOW );
holz2 = false;
}
if (( ( zufallholz == 3 ) && ( holz3 == true ) )) {
zufallzeit = random( 1000, 3000 );
delay( zufallzeit );
strip_pin11.setPixelColor(8, 100, 0, 0 );
strip_pin11.setPixelColor(9, 100, 0, 0 );
strip_pin11.show();
digitalWrite( 6, LOW );
holz3 = false;
}
if (( ( zufallholz == 4 ) && ( holz4 == true ) )) {
zufallzeit = random( 1000, 3000 );
delay( zufallzeit );
strip_pin11.setPixelColor(12, 100, 0, 0 );
strip_pin11.setPixelColor(13, 100, 0, 0 );
strip_pin11.show();
digitalWrite( 3, LOW );
holz4 = false;
}
if (( ( zufallholz == 5 ) && ( holz5 == true ) )) {
zufallzeit = random( 1000, 3000 );
delay( zufallzeit );
strip_pin11.setPixelColor(16, 100, 0, 0 );
strip_pin11.setPixelColor(17, 100, 0, 0 );
strip_pin11.show();
digitalWrite( 7, LOW );
holz5 = false;
}
if (( ( zufallholz == 6 ) && ( holz6 == true ) )) {
zufallzeit = random( 1000, 3000 );
delay( zufallzeit );
strip_pin11.setPixelColor(21, 100, 0, 0 );
strip_pin11.setPixelColor(22, 100, 0, 0 );
strip_pin11.show();
digitalWrite( 10, LOW );
holz6 = false;
}
if (( ( zufallholz == 7 ) && ( holz7 == true ) )) {
zufallzeit = random( 1000, 3000 );
delay( zufallzeit );
strip_pin11.setPixelColor(24, 100, 0, 0 );
strip_pin11.setPixelColor(25, 100, 0, 0 );
strip_pin11.show();
digitalWrite( 9, LOW );
holz7 = false;
}
if (( ( zufallholz == 8 ) && ( holz8 == true ) )) {
zufallzeit = random( 1000, 3000 );
delay( zufallzeit );
strip_pin11.setPixelColor(29, 100, 0, 0 );
strip_pin11.setPixelColor(28, 100, 0, 0 );
strip_pin11.show();
digitalWrite( 8, LOW );
holz8 = false;
}
if (( ( holz1 == false ) && ( ( holz2 == false ) && ( ( holz3 == false ) && ( ( holz4 == false ) && ( ( holz5 == false ) && ( ( holz6 == false ) && ( ( holz7 == false ) && ( holz8 == false ) ) ) ) ) ) ) )) {
spiel = 2;
level = 0;
}
}
}//Level3
void Unterprogramm5() {
while ( ( spiel == 1 ) ) {
zufallholz = random( 1, 9 );
if (( ( zufallholz == 1 ) && ( holz1 == true ) )) {
zufallzeit = random( 500, 5000 );
delay( zufallzeit );
strip_pin11.setPixelColor(0, 100, 0, 0 );
strip_pin11.setPixelColor(1, 100, 0, 0 );
strip_pin11.show();
digitalWrite( 5, LOW );
holz1 = false;
}
if (( ( zufallholz == 2 ) && ( holz2 == true ) )) {
zufallzeit = random( 500, 5000 );
delay( zufallzeit );
strip_pin11.setPixelColor(4, 100, 0, 0 );
strip_pin11.setPixelColor(5, 100, 0, 0 );
strip_pin11.show();
digitalWrite( 4, LOW );
holz2 = false;
}
if (( ( zufallholz == 3 ) && ( holz3 == true ) )) {
zufallzeit = random( 500, 5000 );
delay( zufallzeit );
strip_pin11.setPixelColor(8, 100, 0, 0 );
strip_pin11.setPixelColor(9, 100, 0, 0 );
strip_pin11.show();
digitalWrite( 6, LOW );
holz3 = false;
}
if (( ( zufallholz == 4 ) && ( holz4 == true ) )) {
zufallzeit = random( 500, 5000 );
delay( zufallzeit );
strip_pin11.setPixelColor(12, 100, 0, 0 );
strip_pin11.setPixelColor(13, 100, 0, 0 );
strip_pin11.show();
digitalWrite( 3, LOW );
holz4 = false;
}
if (( ( zufallholz == 5 ) && ( holz5 == true ) )) {
zufallzeit = random( 500, 5000 );
delay( zufallzeit );
strip_pin11.setPixelColor(16, 100, 0, 0 );
strip_pin11.setPixelColor(17, 100, 0, 0 );
strip_pin11.show();
digitalWrite( 7, LOW );
holz5 = false;
}
if (( ( zufallholz == 6 ) && ( holz6 == true ) )) {
zufallzeit = random( 500, 5000 );
delay( zufallzeit );
strip_pin11.setPixelColor(21, 100, 0, 0 );
strip_pin11.setPixelColor(22, 100, 0, 0 );
strip_pin11.show();
digitalWrite( 10, LOW );
holz6 = false;
}
if (( ( zufallholz == 7 ) && ( holz7 == true ) )) {
zufallzeit = random( 500, 5000 );
delay( zufallzeit );
strip_pin11.setPixelColor(24, 100, 0, 0 );
strip_pin11.setPixelColor(25, 100, 0, 0 );
strip_pin11.show();
digitalWrite( 9, LOW );
holz7 = false;
}
if (( ( zufallholz == 8 ) && ( holz8 == true ) )) {
zufallzeit = random( 500, 5000 );
delay( zufallzeit );
strip_pin11.setPixelColor(29, 100, 0, 0 );
strip_pin11.setPixelColor(28, 100, 0, 0 );
strip_pin11.show();
digitalWrite( 8, LOW );
holz8 = false;
}
if (( ( holz1 == false ) && ( ( holz2 == false ) && ( ( holz3 == false ) && ( ( holz4 == false ) && ( ( holz5 == false ) && ( ( holz6 == false ) && ( ( holz7 == false ) && ( holz8 == false ) ) ) ) ) ) ) )) {
spiel = 2;
level = 0;
}
}
}//greun spiel
void Unterprogramm2() {
strip_pin11.setPixelColor(0, 0, 100, 0 );
strip_pin11.setPixelColor(1, 0, 100, 0 );
strip_pin11.setPixelColor(4, 0, 100, 0 );
strip_pin11.setPixelColor(5, 0, 100, 0 );
strip_pin11.setPixelColor(8, 0, 100, 0 );
strip_pin11.setPixelColor(9, 0, 100, 0 );
strip_pin11.setPixelColor(12, 0, 100, 0 );
strip_pin11.setPixelColor(13, 0, 100, 0 );
strip_pin11.setPixelColor(16, 0, 100, 0 );
strip_pin11.setPixelColor(17, 0, 100, 0 );
strip_pin11.setPixelColor(21, 0, 100, 0 );
strip_pin11.setPixelColor(22, 0, 100, 0 );
strip_pin11.setPixelColor(24, 0, 100, 0 );
strip_pin11.setPixelColor(25, 0, 100, 0 );
strip_pin11.setPixelColor(29, 0, 100, 0 );
strip_pin11.setPixelColor(28, 0, 100, 0 );
strip_pin11.show();
}