#include <Arduino.h>
#include "Game.h"
class TestGame : public Game {
public:
TestGame(Sound* sound) : Game(sound) {}
void loop() override {
Game::loop();
for (int i = 0; i < 10; i++) {
pixels[i][0] = 0;
pixels[i][1] = 255;
pixels[i][2] = 0;
}
}
};
Sound sound;
TestGame game(&sound);
Strip strip(&game);
void setup() {
Serial.begin(115200);
Serial.println("Strip Test Started");
strip.begin();
game.startLevel();
}
void loop() {
game.loop();
strip.update();
Serial.println("loop");
Serial.println(game.pixels[0][1]);
Serial.print("game.level");
Serial.println(game.level);
Serial.print("game.time ");
Serial.println(game.time);
delay(16);
}