#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>
#define SCREEN_WIDTH 128
#define SCREEN_HEIGHT 64
#define CHAR_WIDTH 6
#define CHAR_HEIGHT 7
#define NUM_COLUMNS (SCREEN_WIDTH / CHAR_WIDTH)
Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, -1);
int rainDrops[NUM_COLUMNS]; // Store rain drop positions
void setup() {
display.setTextSize(1);
display.setTextColor(SSD1306_WHITE);
display.begin(SSD1306_SWITCHCAPVCC, 0x3C);
display.clearDisplay();
display.print("Hello");
display.display();
randomSeed(analogRead(0));
for (int i = 0; i < NUM_COLUMNS; i++) {
rainDrops[i] = random(SCREEN_HEIGHT);
}
}
void loop() {
display.clearDisplay();
for (int i = 0; i < NUM_COLUMNS; i++) {
// Update rain drop position
if (rainDrops[i] < SCREEN_HEIGHT) {
display.setCursor(i * CHAR_WIDTH, rainDrops[i]);
display.write(random(33, 123)); // ASCII characters from '0' ('48') to 'Z' ('90')
rainDrops[i] += CHAR_HEIGHT; // Move down by one character
} else {
rainDrops[i] = 0; // Reset to top
}
}
display.display();
delay(50); // Adjust speed of falling effect
}