#include <LiquidCrystal.h> // Include the library
// Create an LiquidCrystal object with the numbers of the interface pins
LiquidCrystal lcd(12, 11, 5, 4, 3, 2);
void setup() {
lcd.begin(16, 2); // Set up the LCD's number of columns and rows
lcd.print("Hello, world!"); // Print a message to the LCD
}
void loop() {
// Nothing to do here
}