#include <LiquidCrystal_I2C.h>
LiquidCrystal_I2C lcd(0x27,16,2);
void setup() {
lcd.init();
lcd.backlight();
lcd.clear();
lcd.setCursor(0,2);
lcd.print("hello");
delay(1000);
lcd.clear();
}
void loop() {
delay(10); // this speeds up the simulation
}