/*
  Keyboard

  Plays a pitch that changes based on a changing analog input

  circuit:
  - three force-sensing resistors from +5V to analog in 0 through 5
  - three 10 kilohm resistors from analog in 0 through 5 to ground
  - 8 ohm speaker on digital pin 8

  created 21 Jan 2010
  modified 9 Apr 2012
  by Tom Igoe

  This example code is in the public domain.

  https://www.arduino.cc/en/Tutorial/BuiltInExamples/toneKeyboard
*/

#include "pitches.h"

const int threshold = 800;    // minimum reading of the sensors that generates a note

// notes to play, corresponding to the 3 sensors:
int notes[] = {
  NOTE_A4, NOTE_B4, NOTE_C3
};

void setup() {

}

void loop() {
  for (int thisSensor = 0; thisSensor < 3; thisSensor++) {
    // get a sensor reading:
    int sensorReading = analogRead(thisSensor);

    // if the sensor is pressed hard enough:
    if (sensorReading > threshold) {
      // play the note corresponding to this sensor:
      tone(8, notes[thisSensor], 20);
    }
  }
}
uno:A5.2
uno:A4.2
uno:AREF
uno:GND.1
uno:13
uno:12
uno:11
uno:10
uno:9
uno:8
uno:7
uno:6
uno:5
uno:4
uno:3
uno:2
uno:1
uno:0
uno:IOREF
uno:RESET
uno:3.3V
uno:5V
uno:GND.2
uno:GND.3
uno:VIN
uno:A0
uno:A1
uno:A2
uno:A3
uno:A4
uno:A5
buzzer:1
buzzer:2
pot1:GND
pot1:SIG
pot1:VCC
pot2:GND
pot2:SIG
pot2:VCC
pot3:GND
pot3:SIG
pot3:VCC
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