/*
For a detailed explanation of this code check out the associated blog post:
https://apollolabsblog.hashnode.dev/esp32-embedded-rust-at-the-hal-uart-serial-communication
GitHub Repo containing source code and other examples:
https://github.com/apollolabsdev
For notifications on similar examples and more, subscribe to newsletter here:
https://www.theembeddedrustacean.com/subscribe
*/
#![no_std]
#![no_main]
use core::fmt::Write; // allows use to use the WriteLn! macro for easy printing
use debouncr::{debounce_16, Edge};
use esp32c3_hal::{
clock::ClockControl, peripherals::Peripherals, prelude::*, timer::TimerGroup, uart::Uart, Rtc,
IO,
};
use esp_backtrace as _;
#[entry]
fn main() -> ! {
// Take Peripherals, Initialize Clocks, and Create a Handle for Each
let peripherals = Peripherals::take();
let system = peripherals.SYSTEM.split();
let clocks = ClockControl::boot_defaults(system.clock_control).freeze();
// Instantiate and Create Handles for the RTC and TIMG watchdog timers
let mut rtc = Rtc::new(peripherals.RTC_CNTL);
let timer_group0 = TimerGroup::new(peripherals.TIMG0, &clocks);
let mut wdt0 = timer_group0.wdt;
let timer_group1 = TimerGroup::new(peripherals.TIMG1, &clocks);
let mut wdt1 = timer_group1.wdt;
// Disable the RTC and TIMG watchdog timers
rtc.swd.disable();
rtc.rwdt.disable();
wdt0.disable();
wdt1.disable();
// Instantiate and Create Handle for IO
let io = IO::new(peripherals.GPIO, peripherals.IO_MUX);
// Instantiate and Create Handle for LED output & Button Input
let mut led = io.pins.gpio4.into_push_pull_output();
let button = io.pins.gpio0.into_pull_up_input();
// Initialize LED to on or off
led.set_low().unwrap();
// Create UART instance with default config
let mut uart0 = Uart::new(peripherals.UART0);
// Initialize debouncer to false because button is active low
let mut debouncer = debounce_16(false);
// Create and initialize a delay variable to manage delay loop
let mut del_var = 10_0000_u32;
// Variable to keep track of how many button presses occured
let mut value: u8 = 0;
// Application Loop
loop {
// Enter Delay Loop
for _i in 1..del_var {
// Keep checking if button got pressed
if debouncer.update(button.is_low().unwrap()) == Some(Edge::Falling) {
// If button is pressed print to derial and decrease the delay value
writeln!(uart0, "Button Press {:02}\r", value).unwrap();
// Increment value keeping track of button presses
value = value.wrapping_add(1);
// Decrement the amount of delay
del_var = del_var - 2_5000_u32;
// If updated delay value drops below threshold then reset it back to starting value
if del_var < 2_5000_u32 {
del_var = 10_0000_u32;
}
// Exit delay loop since button was pressed
break;
}
}
led.toggle().unwrap();
}
}