// https://forum.arduino.cc/t/are-the-links-in-this-project-faulty-or-is-there-something-wrong-with-the-code/1148084/20
/*
Chess.pde
Little Rook Chess
>>> Before compiling: Please remove comment from the constructor of the
>>> connected graphics display (see below).
Universal 8bit Graphics Library, https://github.com/olikraus/u8glib/
Copyright (c) 2012, [email protected]
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this list
of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this
list of conditions and the following disclaimer in the documentation and/or other
materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "U8glib.h"
// The complete list of supported devices with all constructor calls is here:
// https://github.com/olikraus/u8glib/wiki/device
U8GLIB_SSD1306_128X64 u8g(U8G_I2C_OPT_NONE | U8G_I2C_OPT_DEV_0); // see constructor link above
uint8_t uiKeyPrev = 7;
uint8_t uiKeyNext = 3;
uint8_t uiKeySelect = 2;
uint8_t uiKeyBack = 8;
uint8_t uiKeyCodeFirst = CHESS_KEY_NONE;
uint8_t uiKeyCodeSecond = CHESS_KEY_NONE;
uint8_t uiKeyCode = CHESS_KEY_NONE;
void uiSetup(void) {
pinMode(uiKeyPrev, INPUT_PULLUP);
pinMode(uiKeyNext, INPUT_PULLUP);
pinMode(uiKeySelect, INPUT_PULLUP);
pinMode(uiKeyBack, INPUT_PULLUP);
}
void uiStep(void)
{
uiKeyCodeSecond = uiKeyCodeFirst;
if ( digitalRead(uiKeyPrev) == LOW )
uiKeyCodeFirst = CHESS_KEY_PREV;
else if ( digitalRead(uiKeyNext) == LOW )
uiKeyCodeFirst = CHESS_KEY_NEXT;
else if ( digitalRead(uiKeySelect) == LOW )
uiKeyCodeFirst = CHESS_KEY_SELECT;
else if ( digitalRead(uiKeyBack) == LOW )
uiKeyCodeFirst = CHESS_KEY_BACK;
else
uiKeyCodeFirst = CHESS_KEY_NONE;
if ( uiKeyCodeSecond == uiKeyCodeFirst )
uiKeyCode = uiKeyCodeFirst;
else
uiKeyCode = CHESS_KEY_NONE;
}
void setup() {
// u8g.setRot180(); // rotate screen for pins on bottom
uiSetup();
chess_Init(u8g.getU8g(), 0);
}
void loop() {
uint8_t keyCode = CHESS_KEY_NONE;
u8g.firstPage();
do {
chess_Draw();
uiStep();
if ( uiKeyCode != CHESS_KEY_NONE )
keyCode = uiKeyCode;
} while ( u8g.nextPage() );
u8g_Delay(10);
chess_Step(keyCode);
uiStep();
keyCode = uiKeyCode;
}